User Reviews

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Critic Reviews

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Info (Apr, 1992)
What makes these games so special is that they leave so much to the player's imagination. The scenes, characters, locations, and objects are can be visualized as you wish, not how a graphic artist renders them for you. The wit, cleverness, and storytelling have never been equalled. Lost Treasures is a bargain at $69.95. Where else can you get twenty games of this calibre for so little? The only thing I miss is the original packaging; Infocom was known for all the trinkets, doodads, and paraphernalia they included in the box. Kevin Cheung (remastering engineer), Kelly Zmak (manual & hint book), and Pat Zmak (manual & hint book) have done an outstanding job in recreating the flavor of it while making the whole package compact enough to be easily manageable.
Amiga Format (Nov, 1992)
Before you rush out and buy the package, take a while to consider just what these games are about. There are no graphics, and so comparing them with recent graphical adventures is difficult. Some of these games stand up well even when compared to the fabulous Monkey Island 2; In the sense of comparing a good book to a good video. If you're the type of person who prefers reading a novel to watching a film, and you have the next couple of years free, then buy this. It's not just a pack of games, it's a piece of history.
Amiga Action (Oct, 1992)
If it's your aim to possess some of the best text-based adventures ever released, you could do no better than to lay your hands on this collection. If you sneer at the idea and only have eyes for graphical extravaganzas, then you obviously haven't played the likes of these before. Get hold of this collection - you'd be madder than a mad dog in the midday sun not so.
Amiga Power (Nov, 1992)
This collection contains some slices of game playing history, but it is more than just a curio. Many of the games are still very engrossing after all these years, and prove that good gameplay still wins over flashy effects. If you have any tolerance for text adventures at all, then these are the best you'll find anywhere.
Amiga Games (Jul, 1995)
Anfang der 80er gehörte es zum Standard, daß Textabenteuer auf die manuelle Eingabe von Wörtern oder kurzen bruchstückhaften Sätzen reagierten. Ohne intensive Zusammenarbeit mit der Anleitung bewirkt dies, daß der Computer, bedingt durch den arg begrenzten vorgegebenen Wortschatz, meist nur verständnislos reagiert. Mögen die verlorenen Schätze seinerzeit noch State of the Art bedeutet haben, heute erreichen sie nicht einmal mehr PD-Niveau.