|write a review of this game|
read more reviews by Martin Smith
read more reviews for this game
SummaryLess fun in practice than in theory
The GoodIt's packed with features - a course editor, 13 types of terrain including new ones such as Roadworks and Rally, 3 different types of cars, a 2-player mode, 3 skill levels, some A-B races as well as some lap-based ones, the option of playing against other cars or the clock, and it's built on the basis of two classic racing games.
The BadIt's very sluggish to drive, with some unresponsive handling at times. The loss of Lotus 2's 4-player mode is hugely disappointing, especially as Championship mode would've been suited to it. Like the first two, it's not compatible with faster processors - a disaster as the A1200 was launched soon after. The Genesis/Mega Drive version is a lot faster, and probably a better one to check out, but all the other faults listed below are still present and incorrect.
The RECS course design system is too limited, only allowing for randomized designs rather than actually being able to edit a track to create any real excitement
The level designs are awful, clearly just randomly constructed with little consideration for where the bends were, and often lacking any variety. In Lotus 2 each individual course had a subtle difficulty curve as new hazards and tougher corners were added as you passed each checkpoint -t hat feature is sadly missing here. The new scenery sets are dull as well, with the Rally one not affecting the handling the way it should, the Mountains being inexcusably slow, and the Future basically just gimmicky.
Arcade lap-based races don't work because you learn the tracks too quickly and it becomes boring (usually you end up gaining more on more time on each lap), and Championship A-B races aren't ideal, because you lose the buzz of having to battle back-markers as well as the leaders. Sadly, you have to do both in either mode. Now can you understand why the first 2 Lotus games stuck to one style?