DescriptionFirst you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises.
Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.
Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level.
If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort.
The main thing as always in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents.
You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again.
- "メガロマニア -時空大戦略-" -- Japanese SNES spelling
- "Tyrants: Fight Through Time" -- Genesis title
- "Mega lo Mania: Jikū Daisenryaku" -- Japanese SNES title
|A typical slice of Sensible brilliance||Martin Smith (62934)|
|One of the best games ever made||Johnny "ThunderPeel2001" Walker (416)|
|ACE (Advanced Computer Entertainment)||Oct, 1991||930 out of 1000||93|
|The One for Amiga Games||Sep, 1991||92 out of 100||92|
|Amiga Format||Sep, 1991||91 out of 100||91|
|Computer and Video Games (CVG)||Oct, 1991||91 out of 100||91|
|Play Time||Dec, 1991||91 out of 100||91|
|Amiga Action||Oct, 1991||91 out of 100||91|
|Power Play||Sep, 1991||83 out of 100||83|
|ASM (Aktueller Software Markt)||Sep, 1991||10 out of 12||83|
|Top Secret||May, 1992||4 out of 5||80|
|Joker Verlag präsentiert: Sonderheft||1993||75 out of 100||75|
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1001 Video GamesMega lo Mania appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cancelled sequelsPlans were made for a 'data disk' with new missions for April/May 1992, and a sequel, Mega lo Mania 2 at end of 1992. Subsequently, neither releases never appeared.
CompetitionAmiga Format in January 1992 ran a competition whereby two lucky winners could have their face and voices digitized as villains in forthcoming "Mega-lo-Mania" data disks. Other prizes were a copy of the game, a T-shirt or mug. In humorous Amiga Format-style entry forms were addressed to 'Dressing Room Mirrorsoft Compo'.
Cut contentThe original recordings for the game had Madcap saying, "No way, shithead!". This was trimmed for the game to just, "No way!", although the original files were still stored on the disks.
Information also contributed by Garcia