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Written by  :  Martin Smith (64035)
Written on  :  Mar 01, 2004
Platform  :  Amiga
Rating  :  5 Stars5 Stars5 Stars5 Stars5 Stars
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Summary

A typical slice of Sensible brilliance

The Good

There's a lot of humour, ranging from the fantastic speech to the level names (which succeed alphabetically) and some of the graphics.

Unlike too many strategy games, there is a significant change in the gameplay as you progress, with mines and factories to churn out more advanced hardware, as well as the nuclear threat progressively leaving less usable territories.

The system of each section having different resources is excellent, making careful use of different squares to produce different types of weaponry.

The Bad

The final 'Mother of All Battles' is embarassingly easy, even if you haven't saved many men from previous levels. Then again, it will have taken you a lot of play just to get that far.

The Bottom Line

A sideways look at the God-sim genre, adding some much-needed humour and invention to the genre. Your task is to win 28 levels against up to 3 computer opponents. Each level is divided into a number of squares, each of which must be individually conquered. Empty ones can be claimed simply by sending a group of unarmed men in, but inhabited ones must be won in battle.

Different types of attacking and defensive weaponry can be built, using the various resources in each section. As a level progresses, your men become more advanced, allowing improved technology to be made. Each later level starts from later tech-levels as well



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