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As far as gameplay goes though, it's a winner – perhaps a bit too slow moving for hard-bitten arcade fans, but for those who like to ponder over problems rather than leaping in feet first all guns blazing, it's the closest you're going to get to virtual reality on your ST. And it's a damn sight more interesting as well. A large, overflowing bathtub of wonderfulness.
Merc III for me, a virgin (as it were), was a mite surprising at first. Not used to moving about and having all sorts of objects flashing across my vision, it was like having a hangover, in a way. I clambered into a taxi and was surprised to find the rather crudely-drawn driver engaging me in conversation, dropping clues like peanuts. And then, before you could say 'polygon', I was in space! Jetting between the planets, with the rather crudely-drawn pilot chatting amiably to me. Very talkative, these polygons. And that was in the first ten minutes.
I'd have to say that if you haven't snogged Damocles, or at least had an lame conversation about A-levels with Mercenary, then you could be out of your depth with Merc III. That's not to say it isn't accessible or playable. It's just that you won't have the necessary experience or street wisdom to make a dent in such a huge game.
Computer and Video Games (CVG)
Maybe I was expecting too much, but I'd like to have seen a true successor to the originals with a completely revamped setting and scenario. That aside, Mercenary III is the closest you're going to come to Virtual Reality on your home machine, and it's easy to get lost inside this wonderful world. A worthy successor which could have been another classic, Mercenary III offers a fantastic games playing experience, but just pips itself at the Hit! post by being a tad too faithful to the others. A great game nonetheless!
For those of you that haven’t played any of the other games in the series, then this will make an excellent space adventure. If, on the other hand, you’ve played the others to death and are expecting something new to present a challenge, prepare to be slightly disappointed. You’ve been there many times before.
Without a shadow of a doubt this is by far the best in the series of Mercenary games and on paper it has all the makings of a classic but in reality something is missing. The graphics are good, the game world is massive and believable and there is a good plot for you to follow. However, nothing caught my attention and pulled me into action. While it is a reasonable game that isn't too bad to play it just falls short of being a superb product. This release is for fans of the series and serious adventure types otherwise you may be extremely disappointed after spending your hard earned 30 quid.
ASM (Aktueller Software Markt)
Trotz des Mangels an wirklicher Innovation verspricht auch dieser Ausflug ins Gamma- System interessant und ertragreich zu werden. Sowohl für den Söldner, der innerhalb von 24 Stunden steinreich (zumindest auf dem sechsten Weg) werden kann, als auch für den Spieler, der die Herausforderung annimmt. (Allerdings wird letzterer wohl kaum mit 24 Stunden auskommen...)
Apart from the space shoot ‘em up much later in the game, it’s the usual ‘gather object, find clues and progress’. It’s feasible to wander around Dion for hours without accomplishing anything. Sound throughout is limited to pings, pops and grinding noises;’ nothing is really special and apart from the jet engine noises it’s unconvincing and lacking. I prefer a more involved adventure.
Paulchen hat wieder ein ganzes Sonnensystem aus 9 Planeten und 19 Monden voller Handlungsmöglichkeiten, Gags und benutzbarer Objekte (vom Aufzug bis zum Raumschiff) zusammengestrickt. Alte Mercenary-Fans werden darüber begeistert sein, dass man diesmal auch Bus, Bahn und Taxis benutzen darf und viele Personen begegnet, denen man aber nur zuhören kann – erzählen lassen sie sich nichts, Kämpfe spielen auch eine untergeordnete Rolle. Die Handhabung (viel Stick, wenig Tastatur) geht in Ordnung, dafür ruckelt die Grafik, und der grausige Sound erweckt Tote zum Leben.
Fazit: Gutes Gameplay aber etwas antiquierte Präsentation – ein Söldner für Fans.
A rather average game, both in play and, considering the capabilities of the Amiga, in looks. But, if you were hooked by Mercenary and Damocles, it'd be churlish no to go for the set.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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