Metal Mutant Reviews (Amiga)

Metal Mutant Amiga Title picture


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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (6 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Metal Mutant is initially disappointing: all you do for the first few screens is match appropriate manoeuvres to combat situations and keep plugging away until your enemies are destroyed. If you persevere however, you begin to discover the game's appeal: horrible puzzles, 40 different types of monster to defeat and a variety of weapons and gadgets to acquire. The difficulty is cleverly graded so that (hopefully) by the time you face Arod you'll have the necessary reactions to knock his lights out. This is just one of the game's neat touches. After that, good sound effects and graphics (including a host of excellent animation sequences) are just the icing on the cake.
Amiga Computing (Jul, 1991)
Although the game doesn't quite grab you at first, after a short while you find you simply can't put it down. Well worth adding to anyones software collection.
Amiga Action (Jul, 1991)
After playing our mega coverdisk demo last month I couldn't wait to get my hands on Metal Mutant, and now that it's here and just can't put it down. The graphics are great and really atmospheric, backed up by superb sound FX. The gameplay is better than the demo version and is set at just the right difficulty. The save option is very handy, allowing you to store the game each time you replenish your energy. Metal Mutant is a game that is both original and playable, and definitely worth getting.
Tilt (Jun, 1991)
Cette version de Metal Mutant est une réussite. Les bruitage digitalisés sont variés et vraiment très bien rendus. Les trois formes de droïdes, avec leurs pouvoirs propres, les possibilités originales apportées par les bonus et la bonne dose d'humour de certaines scènes font de ce programme un jeu prenant et varié.
Amiga Power (Sep, 1991)
Playability-wise, Metal Mutant comes up trumps. It's also helped by some excellent presentation. The baddies are given enough space to really come alive and take on their own identities. But overall, its charm is its simplicity. Structurally, it's dead straightforward. But it's so jam-packed with good ideas,that it becomes terribly hard to resist.
CU Amiga (Jun, 1991)
Metal Mutant is a very absorbing game, but it lacks a few touches which would have made it excellent. By adding more armaments to the bad guys and the occassional sit-back-and-watch sequence, the overall feel of the game would be vastly improved.
Das interessante Gameplay und die 130 zu bewältigenden Screens versprechen Langzeitspielspaß.
The basic concept of Metal Mutant is appealing: having to switch between the three 'droids depending on the task in hand provides a neat twist on a rather hackneyed theme. But overall the past-its-sell-by-date gameplay, dull graphics and frustrating control conspire to deny the player much fun in either the short- or long-term.
Amiga Joker (May, 1991)
Der dreigestaltige Held sieht in jedem seiner Gewänder ziemlich blechern aus, die Hintergrundlandschaften sind im kleidsamen Gallengrün gehalten. Gescrollt wird nicht, dafür recht flott umgeschaltet zwischen den Screens. Der Titelsoundtrack und und die Geräusche während des Spiels hören sich so an, wie Gegner aussehen: als wären sie gerade dem Reptilienhaus im städtischen Tierpark entsprungen. Zu allem Überfluß ist auch noch die Steuerung ausgesprochen gewöhnungsbedürftig. Nö Leute, dieses Blech ist wirklich Blech - und wer will für Blech schon blechen?
(page 73)
Power Play (Jul, 1991)
Spielerisch so rasant wie eine rostige Fahrradklingel bietet "Metal Mutant" einen Strategieteil, der diesem Namen Hohn spricht. Ob nun mit Dinosaurier, Panzer oder Kampfdroide: taktische Finessen könnt Ihr vergessen. Ihr stellt den Roboter an eine monsterhaltige Stelle, rappelt wie blöde am Feuerknopf und der Sieg ist Euer. Da paßt es natürlich ins Bild, daß die langmütigen Aliens immer brav stillhalten, bis wir ihnen den Gnadenschuß gegeben haben. Daß in diesem Glanzstück keine einzige Landschaft scrollt, sondern bieder umgeblättert wird, ist das I-Tüpfelchen auf dem spielerischen Blechschaden.