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This strange, and unusual game crosses a relatively simple strategy with an atmospherically presented adventure. The desire to see more of these adventure bits, combined with slick 16-bit (albeit ST) presentation, make this an exceptionally compelling game. The only drawback is the relative ease with which this £25 game might be completed after around 20 hours play. Nevertheless with such a great atmosphere, and high addiction quota. I for one certainly found myself playing into the early hours until I completed it.
Millennium 2.2., originally written as a text game for the PC by Ian Bird, was picked up by Activision as an ideal for window and mouse interfacing. The resulting graphics are superb without being spectacular, and suit the mood of the game admirably. Similarly, the sound consisting mainly of low-level sound effects, like the background noise of heavy mining machinery accompanying the resource screen, heightens the sense of atmosphere, as well as being an aid to identifying which option you are in.
Arcade? Strategy? Adventure? You must make your own mind up – but be sure of one thing – this is more a long-term project than a game.
"Millennium 2.2 è un gioco affascinante fortemente orientato all'esplorazione, allo sfruttamento delle risorse minerarie e alla scoperta di nuove invenzioni, in cui bisogna saggiamente bilanciare i vari aspetti gestionali. Un titolo che deve essere preso in seria considerazione da tutti gli amanti del genere."
As a games reviewer you quickly learn to detect an ST port with your eyes close and fur on your tongue. Millennium 2.2 is yet another. Basically, it is an infinitely expanded variant of Kingdom, the golden oldie which had you balancing the books of an ancient dynasty while ensuring that the population did not get too restless and depose you. But the good presentation and huge variety of options brings it band up to date.
Despite the could-do-better graphics and sound, plus the extremely terse instructions, Millennium 2.2 is a surprisingly addictive game. It grows on you, provided you stick with it. It should keep you frustrated for months.
Joker Verlag präsentiert: Sonderheft
Die problemlose Maus/-Iconsteuerung und das interessante Gameplay trösten über das bescheidene Outfit dieses SF-Klassikers hinweg: nachprüfen läßt sich das leider nur noch am PC, weil die Amiga- und ST-Versionen seit Jahr und Tag im Weltall berschollen sind – dasselbe gilt übrigens für den spielerisch sehr ähnliche Nachfolger „Deuteros“).
Schluchz! Das hätte das optimale Weltraum-Strategiespiel werden können. Leider haben die Programmierer wichtige spielerische Details vernachlässigt. Was will man mit einem 80 Mark teuren Programm, das man an einem langen Abend durchspielt? Der Reiz, Millennium mehr als einmal zu lösen, ist gleich Null.