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Myth: History in the Making (Amiga)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall MobyScore (3 votes) 3.2

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action
System 3 are most certainly onto a winner with Myth. Although it has taken a long time (around two years in development) to appear on the Amiga, the wait has definitely been worth it. The graphics are absolutely superb, some of the larger sprites are incredible to behold but what stands out most are the fantastic sonics. The sound, especially on the first level, has to be heard to be believed. There is so much within Myth it's almost uncomprehendable and it even proves educational which can't be bad. If you miss Myth you may as well go out and buy yourself a Spectrum.
The One
Even though it's been a long time in development, it's been worth the wait. Myth looks like a standard platform game at first glance, but as you play through the levels you realise that there's a lot more to it. For a start, the feeling of control over the main character is exceptional (even when standing still, you can perform more than enough moves to kill everything in sight making it a lot easier than the usual 'turn around to kill' game). The animation is also very well done: when you run along a platform, for example, you really feel as though you're giving it your all. Thankfully the detail doesn't stop there either.
Amiga Games
Meiner Meinung nach hat das Spiel genau den richtigen Schwierigkeitsgrad, um den gewissen "Suchteffekt" zu garantieren - nach dem Motto: Motivation statt Spielefrust! Dazu trägt auch die praktische Continue-Funktion (innerhalb 10 Sekunden) bei, die das Weiterspielen im zuletzt erreichten Level ermöglicht. Myth is der absolute Geheimtip für alle Arcade-Action-Fans, -es fiel mir wirklich schwer, das Testmuster wieder aus den Händen zu geben!
ASM (Aktueller Software Markt)
Soweit also die Story, die in sauberster Beat-em-Up-Manier zutage tritt, solange jedenfalls, bis Ihr das Endlevel erreicht habt. Hier wechselt zu alledem das Szenario, so daß Ihr – wenn's erst richtig spannend wird – in ein Shoot-em-Up versetzt werdet. Grafisch absolut sauber, wartet Myth nebst genauester Kollisionsabfrage mit einer überaus vielseitigen Heldenfigur auf, die dem Amiga allein schon 175 K Speicherplatz abgezwackt hat. Bemerkenswert auch die Soundeffekte, Flammenlodern und Echos beispielsweise werden so 'lebensnah' rübergebracht, daß man sich rein akustisch in den Unterwelten orientieren könnte, ganz zu Schweigen von der mystisch-okkult gestalteten Akustikkulisse (bei der man sich im Übrigen von der britischen Gothic-Band 'Fields of the Nephilim' hat inspirieren lassen...), die Euer Unterfangen hier tatsächlich zum Gang nach Canossa werden läßt. Bleibt nur noch die Frage: Was ist mit Cthullhu?
Amiga Mania
Myth isn't a bad Beat'em Up/Platform game, graphics and colour are OK the sound as already mentioned is suitably gruesome and the music is sinister enough. It (like all the platform games) takes a while to master and with its different and difficult challenges should provide some hours of fun (if thats the right word to use). For fans of such games Myth is worth adding to your collection.
Amiga Joker
Auf alle Fälle paletti sind hier die ausgefeilte Joysticksteuerung und die feine Soundbegleitung mit ihren realistischen FX und der atmosphärischen Musik; ein bißchen Sprachausgabe gibt‘s obendrein. Die Grafik kann da trotz Acht-Wege-Scrolling nicht ganz mithalten, sie ist vor allem nicht so abwechslungsreich,wie man sich das aufgrund der thematisch verschiedenen Level (Hölle, Griechenland. Keltenreich, Nordische Sagenwelt, Ägypten) erwarten würde. Somit hat Myth im Lauf der Jahre zwar keinen Rost angesetzt, aber für mehr als ein ganz nettes Spielchen reicht es heute halt nicht mehr.
Amiga Power
It's a nice looking game then, and one which seems to have garnered rave reviews elsewhere, but I can't help feeling it's all a bit of a - and sorry about this - mythed opportunity. We're not going to be looking back on this as a classic a year on from now, and considering the high targets System 3 are (quite rightly) setting themselves, it has to be seen as some sort ot failure. An okay buy, but little more.
Amiga Format
The various graphic styles used to portray the different mythologies are very nicely drawn, and the sound adds a mysterious edge. However, the control and gameplay are a little stiff, giving the game very little depth of feeling. Apart from the graphics, you could be playing any beat-em-up. There is just nothing new to keep you interested.