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Never Mind (Amiga)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
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Description

Your task is to reconstruct a series of pictures by collecting scattered tiles and placing them in the right sequence. It's an apparently simple assignment on the surface, but don't be fooled. You will also have to cope with tile-pinching chess pieces, dissolving tiles and causeways, transporter tiles, and a horrendously tight time limit.

Screenshots

Never Mind Amiga Collect the pieces to put this picture back together!
Never Mind Amiga Introduction screen
Never Mind Amiga Psyclapse logo
Never Mind Amiga The level loading screen

User Reviews

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The Press Says

ACE (Advanced Computer Entertainment) Feb, 1990 870 out of 1000 87
The Games Machine (UK) Feb, 1990 76 out of 100 76
Amiga Joker Dec, 1989 75 out of 100 75
ASM (Aktueller Software Markt) Jan, 1990 8.8 out of 12 73

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Trivia

Graphics

Some of the original game graphics had to be removed before the game could get a US distribution. Psygnosis' US distributors were particularly bothered about the 5-pointed pentagram-stars moving about in wheels, and some of the black candle graphics, since they said it smacked of black magic and they'd get complains from some Christian groups. The candles were re-coloured white, and the wheel had a new shape put inside it.

Also, after each level has collapsed when you complete it, just before the tube rises from the back of the now-flat plain to lift you to the next level, you can see that the last tile didn't clear properly and is a bit smudged. It's only there for half a second, but it's noticeable.

Maps

The game's programmer Ste Cork writes:
Only about the first half dozen or so maps were manually created. Without a map editor (and on a short deadline) it was hard work. After that, an automatic program was set up that randomly generated hundreds of maps overnight but culled 99% of them after testing for obvious issues. Each morning the shortlist of a dozen or so would be looked at and maybe half of them kept/added to the game. This continued for a few weeks until enough were generated to fill the game out.

Kabushi (131330) added Never Mind (Amiga) on Mar 29, 2004
Other platforms contributed by Quapil (4736) and Kabushi (131330)