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Onslaught (Amiga)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall MobyScore (1 vote) 2.4

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
ASM (Aktueller Software Markt)
Der Sound ist gewohnheitsgemäß auf dem Amiga etwas besser. Ansonsten sind beide Versionen aber absolut gleich. Wären Scrolling und Animationen flüssig, so hätte sich Onslaught mit Sicherheit eine höhere Bewertung verdient, so aber..., knapp vorbei!
Amiga Action
Behind its pretty graphics, big explosions and nice sound, Onslaught is a very repetitive game. Admittedly, it looks superb, and a lot of time has obviously been lavished on the presentation - it is just a pity that its gameplay is so tedious. I ran around the bright landscape, smacking heads, and avoiding mines, only to get onto another stage in which I smacked a few more heads, and so on. Ultimately, there just wasn't enough there to sustain my interest.
Power Play
Das interessante Spielprinzip wird durch die Tatsache unterwandert, daß der Bildschirm nur so von Gegnern, Explosionen und Extrawaffen wimmelt. Dadurch sind die einzelnen Feind-Sprites so schlecht zu erkennen, daß man in dem Durcheinander kaum eine Chance hat, überhaupt nur ein Gebiet zu erobern.