Power Drift (Amiga)

Power Drift Amiga Intro of one of the drivers, Jason

MISSING COVER

74
Critic Score
100 point score based on reviews from various critics.
3.4
User Score
5 point score based on user ratings.
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Description

Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.

There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans.

Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down.

Finish all 5 stages in a level and you’ll be presented with a bonus level.

Screenshots

Power Drift Amiga Tracks go over and under each other
Power Drift Amiga 3... 2... 1... Go!
Power Drift Amiga A steep canyon log track
Power Drift Amiga End of the race, showing your position

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Critic Reviews

Amiga Format Dec, 1989 90 out of 100 90
Zero Dec, 1989 85 out of 100 85
Amiga Action Dec, 1989 83 out of 100 83
ASM (Aktueller Software Markt) Nov, 1989 10 out of 12 83
The One Nov, 1989 78 out of 100 78
CU Amiga Nov, 1989 70 out of 100 70
Zzap! Jan, 1990 65 out of 100 65
ACE (Advanced Computer Entertainment) Dec, 1989 645 out of 1000 64
Amiga Power May, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
Power Play Jan, 1990 36 out of 100 36

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Trivia

1001 Video Games

The Arcade version of Power Drift appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Technical specs of the Amiga and Atari ST version

The Amiga and Atari ST version run at six to seven frames per second - having no special chips for sprite scaling like the original arcade, that is not surprising. Also, the "tilt" effect of the arcade (small rotation left and right) was removed as it would require too much additional data for the limited home computer machines. Up to 50 sprites were handled. The scaled sprites were drawn in highest visible resolution, scaled automatically, but then manually corrected for optimal display quality. On the Atari ST, the blitter chip is used if present (introduced with the Mega ST series), which makes this one of the rare games using that chip (as the most widespread ST models didn't feature it). Having more than 512KB Ram, the loading times are reduced, as the graphic is buffered in the extra Ram.
Macintrash (2495) added Power Drift (Amiga) on Sep 15, 2003
Other platforms contributed by FatherJack (58533), Kabushi (136894), Iggi (6064), Martin Smith (63066), Macintrash (2495), koffiepad (9995) and *Katakis* (37889)