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||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (36 votes)
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Prince of Persia is supremely playable, thrill-a-minute entertainment which takes the concept of adventuring back to its roots where it belongs.
Between the sword fighting there is great depth to the game.
The Prince, without doubt offers a pretty high instant "wow" factor. And from there the graphic definition and puzzles deliver excellent maintained interest long into the curve. Even once all levels have been completed, the difficulty and visual appeal of some of the stunts will keep you coming back for more. Skillsville!
Ancient Persia is in a bit of a rum to do. The good sultan is abroad fighting a foreign war, and in his absence, the evil Grand Vizier Jaffar has seized the throne and inflicted a harsh tyranny on the people. Gad! You enter into this scenario as a foreign adventurer who has only gone and won the heart of the Sultan’s daughter – mind you, in a land where all the women are four feet tall, three feet wide and wear head to toe black tablecloths, she is one tasty chick.
One of the pleasures of Prince of Persia is discovering its many surprises - watch out for wobbling ceiling tiles because they usually lead to secret rooms. There's only one downer with this otherwise faultless product, and that's the fact that when you die you go all the way back to the beginning of the level - Argghhhh! Still, watching Prince of Persia is like witnessing poetry in motion - playing it is better still!
In ancient times Iran was known as Persia, but it was never an easy place to rule. No sooner than the Sultan is off fighting for his country then the dastardly Grand Vizier proclaims himself ruler
Do you remember the Arabian Knights? The Banana Splits used to run the cartoon on Saturday morning telly. All those silk robes and glittering daggers and stuff. Then George Lucas comes along and for fifteen years the closest you get to a flying carpet is the umpteenth repeat of the Turkish Delight ad buried inside the umpteenth repeat of The Empire Strikes Back. Where is Douglas Fairbanks when you need him, eh?
Prince of Persia is immensely playable. The game owes a lot to the animation and ease of control of the main character. Without this it would be nothing more than a below pair platform jaunt. All the elements come together extremely well to form a game which is both playable and enduring. One of the most interesting games I've seen in a long time.
I'm new to this one, but it reminded me of Another World. The action, and the main character in particular, are very similar to the Delphine effort.
Phenomenal animation, loads of atmosphere and some good old-fashioned gameplay. Control is initially tricky, and getting sent back to the start of a level every time you die is always annoying. Technically stunning and great fun at the same time. Why can't all games be like this?
So, it's back. The most format-ubiquitous game since Marble Madness kicks up its boots and goes back to its roots. I've seen about a million versions of Prince of Persia now, on every machine you could imagine and a few you probably couldn't (the SAM Coupé?), and the weirdest thing is that they're nearly all exactly the same. From the Game Boy to the Mega CD, Prince of Persia never changes. So that's going to make it look a bit dated now, two years further on?
Vielleicht erinnert sich noch jemand: Mitte der 80er Jahre begeisterte Broderbunds "Karateka" durch fantastische Animation und filmähnliche Handlung die C64-Besitzer. Um den Autor Jordan Mechner wurde es seitdem sehr still. Jetzt versucht er mit seinem zweiten Titel "Prince of Persia" den Erfolg des Vorgängers zu wiederholen. Zur Hand ging ihm dabei eine weitere Größe der amerikanischen Software-Szene: Dan "Choplifter" Gorlin, der die Amiga-, und die ST-Version programmierte.
Bereits in der PC-Version bestach P.O.P. durch die fließende Animation des Heldensprites. Die Amiga-Version steht dem in nichts nach. Der exakt zu steuernde Jüngling zeigt wirklich sehr realistische Bewegungsabläufe. Der Sound wurde erheblich verbessert; so hört man jetzt ein livehaftiges Tapsen, Poltern und Falltürrasseln, wenn der Hero durch die Gänge streift. Die Hintergrundgrafiken gleichen aufs Haar denen des PC, bleiben also weiterhin eher grob und detailarm. Das Programm wird komplett in deutsch ausgeliefert, d.h. die Anleitung und die Spielbotschaften kommen muttersprachlich rüber.