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Red Lightning (Amiga)

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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Overall MobyScore (1 vote) 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
92
Amiga Computing
The whole war experience is driven by mouse with the aid of pull-down menus. Some annoying features exist, like the inability to change your mind about troop movements, but I suppose if I complain SSI will only say that it adds to the realism of the simulation. The computer is a worthy adversary and does not rely on cheating to bolster its overall strategy. It can occasionally get a bit thrown if you attempt something impossible or unusual, like a massive airlift of troops miles behind enemy lines to cut off supply routes, but it recognises and deals effectively with all the big plays. With such a range of skill levels and great playability, Red Lightning is suitable for both novices and hardened warmongers. SSI has set the standard for strategy games on the Amiga.
90
Amiga Format
If you like shoot-em-ups or arcade action games, give this one a miss. If, however, you like detailed wargames then Red Lightning has been worth the wait. While this sort of game appeals to a much smaller group of people, those who do have an interest will find it well worth the money. Someone has put a great deal of thought into it, and it really shows: even if there is not a nuke option...
60
Amiga Joker
Über denn Sinn oder Unsinn, jedesmal den dritten Weltkrieg heraufzubeschwören, wenn eine Firma ein neues Strategiespiel unter die Leute bringen will, läßt sich mit Sicherheit streiten. Zudem stellt sich die Frage, ob die vorausgesetzte Konfliktsimulation eigentlich noch zeitgemäß ist, die Programmierer bei SSI sind da von der aktuellen Entwicklung wohl doch etwas überrollt worden. Red Lightning also ein weiteres Opfer von Michail Gorbatschows Perestroika-Politik?