RoboCop Reviews (Amiga)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Faithful to the original coin-op version Katakis | カタキス (39520) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (11 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (May, 1989)
The actual film Robocop is one of my all-time favourites and the coin-op managed to capture a lot of the atmosphere of the movie. The Amiga version does pretty much the same thing – starting with the intro sequence and followed by the accurate arcade-quality graphics of the game itself. Rather than going for an all-out conversion, Ocean has gone for a 'half and half' format combining the best bits from the arcade version and adding strategy elements. The game is tough and will take some completing but rather than a chore. I'm sure that it will be an enjoyable experience. See for yourself – buy Robocop today!
Ocean should really congratulate themselves, for what was excellent on 8-bit formats has undergone a remarkable metamorphosis to be reborn with samples, digitised pictures, superb presentation and all the other extras that boost it far beyond just being a very good entertainment.
Unfortunate to see a port over from the ST, but still a pretty good, playable game.
Commodore User (Aug, 1989)
Robocop will succeed, as it has done on every other format. Compared to these its quality is more than good enough, but I cannot help voicing some of the disappointment that others will feel when they see this. It could have been superb.
Amiga Mania (Mar, 1992)
The game provides no room for improvisation, there is one way to go through each stage, Robocop knows what to do, all you have to do is move the joystick and press the fire button. Not as dull as it sounds; graphics, sounds and intermediate games are good, it's the endless scrolling along hitting and shooting people stages that I found a bit pointless.
Amiga Format (Oct, 1989)
It's a nicely put-together platform shoot 'em up which fans of the film will be well pleased with. As a game in its own right it's stands up, but it's not terrific and you'll complete it sooner rather than later. From then on, the only real reason to keep playing lies in constant attempts at improving to your score.
Robocop does well in combining a favoured gamestyle with a variety of additional extras. The variety gained from the sub-games makes the game a whole lot more interesting to play than if it were a straight Rolling Thunder clone. There is still that question of the extra fiver Ocean is charging over the £19.95 ST version. With two games coming from one chunk of source code, the argument of longer development time is counterbalanced, and the days of ST games outselling their Amiga counterparts are gone. Still, pricing aside, it must be said that Robocop is a great game, and one that no arcade addict will want to be without.
Though the graphics are good and the musical score is less than maddening, I rate playability low because of the joystick control. There are nine game levels and four sets of joystick movements. With each level you attain, you'll need to remember new controls. Sorry, but I prefer challenges that arise from the game, not those that come from being forced to remember what my Joystick does in a particular level.
Info (Jan, 1990)
Robocop is another of those ill-conceived licensed titles I keep carping about. It's kind of sad when the music and sound are the best things about a game, but that's the case here. The graphics are slightly above average but the game is just another uninspired side-scrolling arcade title, the like of which we've seen a thousand times before. It's also too slow; I don't like games where the enemies move faster than I can. The blurb on the packagaging says "Part man, part machine, all game"; I say "Part man, part machine, no play"
You'll play Robocop for about five minutes - hey, you might even finish the first level - but beyond that there is nothing special here. Ocean should hang their heads in shame! A poor conversion.
Amiga Power (May, 1992)
It might look dangerously tempting, but stay away from it! Everything feels very flat and amateurish, and exudes an overpowering odour of wasted potential. It's boring, more than anything else, and certainly nothing like the RoboCop film I watched.