||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The actual film Robocop is one of my all-time favourites and the coin-op managed to capture a lot of the atmosphere of the movie. The Amiga version does pretty much the same thing – starting with the intro sequence and followed by the accurate arcade-quality graphics of the game itself. Rather than going for an all-out conversion, Ocean has gone for a 'half and half' format combining the best bits from the arcade version and adding strategy elements. The game is tough and will take some completing but rather than a chore. I'm sure that it will be an enjoyable experience. See for yourself – buy Robocop today!
The Games Machine (UK)
Ocean should really congratulate themselves, for what was excellent on 8-bit formats has undergone a remarkable metamorphosis to be reborn with samples, digitised pictures, superb presentation and all the other extras that boost it far beyond just being a very good entertainment.
ACE (Advanced Computer Entertainment)
Unfortunate to see a port over from the ST, but still a pretty good, playable game.
Robocop will succeed, as it has done on every other format. Compared to these its quality is more than good enough, but I cannot help voicing some of the disappointment that others will feel when they see this. It could have been superb.
The game provides no room for improvisation, there is one way to go through each stage, Robocop knows what to do, all you have to do is move the joystick and press the fire button. Not as dull as it sounds; graphics, sounds and intermediate games are good, it's the endless scrolling along hitting and shooting people stages that I found a bit pointless.
It's a nicely put-together platform shoot 'em up which fans of the film will be well pleased with. As a game in its own right it's stands up, but it's not terrific and you'll complete it sooner rather than later. From then on, the only real reason to keep playing lies in constant attempts at improving to your score.
Amiga User International
Robocop does well in combining a favoured gamestyle with a variety of additional extras. The variety gained from the sub-games makes the game a whole lot more interesting to play than if it were a straight Rolling Thunder
clone. There is still that question of the extra fiver Ocean is charging over the £19.95 ST version. With two games coming from one chunk of source code, the argument of longer development time is counterbalanced, and the days of ST games outselling their Amiga counterparts are gone. Still, pricing aside, it must be said that Robocop is a great game, and one that no arcade addict will want to be without.
Robocop is another of those ill-conceived licensed titles I keep carping about. It's kind of sad when the music and sound are the best things about a game, but that's the case here. The graphics are slightly above average but the game is just another uninspired side-scrolling arcade title, the like of which we've seen a thousand times before. It's also too slow; I don't like games where the enemies move faster than I can. The blurb on the packagaging says "Part man, part machine, all game"; I say "Part man, part machine, no play"
Amiga Points of View
You'll play Robocop for about five minutes - hey, you might even finish the first level - but beyond that there is nothing special here. Ocean should hang their heads in shame! A poor conversion.
It might look dangerously tempting, but stay away from it! Everything feels very flat and amateurish, and exudes an overpowering odour of wasted potential. It's boring, more than anything else, and certainly nothing like the RoboCop film I watched.