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||The quality of the sound effects and/or music composition
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The story so far… It's 1941 and Adolf Hitler is pushing the boundaries of his Third Reich, not just across Europe, but all over the world. His powerful forces run rough-shod over all opposition, but there is one man who may be able to put a stop to his land reclamation – the flier with a difference, the one they call... Rocket Ranger (um, that's you, of course).
Rocky owes his power of flight to a back-mounted rocket pack which runs on the mystery mineral Lunarium, a rare substance which yield enormous power if handled correctly but staggeringly dangerous if used for nefarious (whassat? – Ed) purposes.
Your average space game might well feature millions of galaxies for you to explore but space is space, innit? At the end of the day it still looks black! With Rocket Ranger there's actually an end; once you've found Hitler and put an end to the war you become a hero and you can feel you've actually managed to achieve something besides the largest high score number a computer could possibly think of. Repeated disk accesses make it slow at times, and having to swap disks if you've only got one drive is tedious, but this is a common problem with Cinemaware products. Those who like a good puzzle and a bit of strategy in between feeding lead to the Hun will find it compulsive.
Schau an, was haben wir denn da? Man nehme einen gut abgehangenen Flash Gordon, einen Stapel alter Comics, ein paar Geschicklichkeitsspiele,einen Schuß “Afterburner“ und schüttle ein wenig:
Schwupp, schon haben wir einen Rockel Ranger-Cocktail, der vortrefflich mundet.
Grafik und Sound sind Spitzenklasse. Wer sich nicht daran stört, daß sich hinter der tollen Aufmachung recht normale Action- und Taktik-Spielereien verbergen, wird sicher ein Rocket-Ranger-Fan. Ich bin‘s schon.
On the box of this game there's a quote which says "Rocket Ranger is.... a real landmark in Amiga software, and for once they're right. When it first came out, Rocket Ranger featured probably the most stunning graphics ever seen on any home computer, and digitised music that gave the game a feel befitting the name of the company that produced it, Cinemaware.