User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (6 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zero (Nov, 1990)
Traditionally dragons have had a pretty bad press. Let´s face it, fat, scaley pyromaniacs do not make good fairy/tale heroes. Recently, however, dragons have been working hard on their PR. Celebrities like Clifford have given the dragon image something of a revamp. In the far off future, where life is a computer games scenario, dragons have become such all round decent chaps that, when the Galaxy is attacked by mechanical nasties, only they stand between the nasties and Galactic domination. But by now the beasties are too nice to be tough.
Amiga Joker (Nov, 1990)
Das brandneue Action-Spektakel verdanken wir den Jungs von Random Access, also jenem Programmierteam, das uns schon die gut spielbaren „Ninja Warriors“ und den Beinahe-Klassiker „Silkworm“ beschert hat. Auch ihr jüngstes Game ist ein wahres Meisterwerk an Spielbarkeit, der Vergleich mit dem großen Vorbild „R-Type“ ist hier mehr angebracht! Bei so viel Klasse ist es nur gerecht, wenn wir auch der Vorgeschichte ein paar Zeilen widmen (so überflüssig sie auch sein mag). Eine bitterböse Rasse von Monsterrobotern hat die Galaxis und alle friedliebenden Völker versklavt. Das Universum sucht also wieder mal einen Retter und findet ihn in einer Kreuzung aus Raumschiff und Drache. Der bibelfeste Leser erkennt in Story und Titel unschwer die Anspielung auf die Legende vom heiligen Georg.
As you may have gathered, St Dragon doesn't offer anything new whatsoever. However, as a straightforward blaster, it's easily one of the most playable in its field. Even though it has only five levels, each is long and tough enough to tax even the most experienced player. It'll never be regarded as a classic game, but the amazing loading system will definitely go down in history.
The One (Oct, 1990)
Perhaps if there were more than five levels, or more variety within those levels, Saint Dragon would be a more compelling shoot 'em up. Anyone who likes blasters full of surprises won't be disappointed.
However, for some strange reason (not fully understood by scientists), St Dragon isn't the amazing arcade smash it should be. Maybe it's the slightly sluggish gameplay. It could be the fact that the difficulty level is set a few notches too high. Don't get me wrong - St Dragon is a cool conversion - just don't expect the Earth, that's all.
Alles in allem dürfte Saint Dragon gerade für heißhungrige Ballerfans interessant sein, doch auch „Otto-Normal-Verbraucher“ kommt auf seine Kosten.
Amiga Power (May, 1991)
Lovely graphics, a helpful software autofire option, and a challenging difficulty curve lift this out of the morass of horizontal zappers. The Dynamic Loading System is an infinitely wonderful idea. A bit too tough for most, and the power-ups are unexciting. One of the few sideways-scrolling shoot-'em-ups that you really should own.
Zzap! (Apr, 1991)
The galaxy is under threat from a malevolent race of cyborgs: part animal, part machine, all co.. er, all out to be as nasty as they possibly can. Having taken control of most inhabitable worlds, they went on to conquer the planet of the golden dragon, the galaxy's last hope. Then, strangely enough, from amongst the cyborgs themselves rose a solitary rebel, a curious mechanoid dragon determined to halt its former comrades.
Power Play (Dec, 1990)
An Silkworm kommt Saint Dragon leider nicht ran. Dafür ist diese 08/15-Ballerei spielerisch zu einfältig und abgestanden. Ob nun Drache oder Raumschiff - das macht bei den teils uninspirierten Alien-Formationen keinen großen Unterschied. Außerdem ist Saint Dragon technisch nicht auf dem neuesten Stand. Sobald etwas mehr Objekte auf dem Bildschirm sind, ruckeln die Sprites inklusive eigenem Drachen ganz gewaltig: Trotz hübscher Grafik kein schöner Anblick. Mehr als mittelmäßige Durchschnitts-Action wird leider nicht geboten. Wer sich momentan ein Ballerspektakel zulegen will, der sollte eher zu Turrican greifen.