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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (2 votes)
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Bei mir hat Scapeghost jedenfalls einen Ehrenplatz ganz nahe bei der „Freundin“; hoffen wir, daß die nächsten Veröffentlichungen von Level 9 (sollen irgendwo zwischen Sierra- und Cinemaware-Games angesiedelt sein) ebenso gut werden!
I think text-only adventures are old hat, so it came as a nice surprise to play one that was a little different. I'd also forgotten how intricate text adventures could be. The graphics associated with this game are of a high quality and the command parser allows some fairly complex commands. It is probably here that the game is let down a little. While it allows you to direct actions to take place after a certain number of moves, it doesn't enable you to have the same action carried out when a particular event occurs.