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Second Samurai (Amiga)

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84
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall MobyScore (3 votes) 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
91
Amiga Computing
I would heartily recommend Second Samurai to anyone. If you're looking for a well-programmed, wonderfully playable, graphically brilliant, awesome sounding, highly addictive piece of software you have to look no further than Vivid Image's Second Samurai.
91
Amiga Format
A high-kicking, sword-swishing oriental extravaganza with puzzles and pushes, and levels and devils. Second samurai is certainly full of Eastern promise.
90
Amiga Dream
Un jeu de plates-formes original, où il ne suffit pas de tirer sur tout ce qui bouge. De surcroît, une réalisation graphique parfaite.
90
Amiga Power
Raf Cecco and co do it again. Those improvements I mentioned over the original aren't all that major, but they're more like refinements to an already impressively-tiered cake. Er. It just goes to show that there's life in the platform game yet, damn its eyes.
89
Computer and Video Games (CVG)
I'm not a massive fan of these ninja sort of games but as it happens this one is quite entertaining. The soundtrack is effective, giving the game a dramatic feel. There's plenty of hack'n'slash, exploring, puzzle solving and platforms to keep you occupied well into the early hours of the morning and the backdrops are quite stunning, making a decent change from similar games. Vivid Image deserves a pat on the back for all the hard work it's put into this. And at the same time why not treat yourself and get your very own copy.
89
Joystick (French)
Extrêmement varié, d'un intérêt énorme, Seconde Samurai donne envie au joueur d'aller toujours plus loin, pour voir un peu quelles surprises les programmeurs lui ont réservé.
87
The One Amiga
Agreed, the basic gameplay is the same but VID have made various tweaks to it, mainly for the better. The level design is a lot tighter for a start, and you're guided around each level rather than left to wander at will (a good thing in my book, as the first game's aimless meandering got quite tiresome). The puzzles are a lot less obscure as well, almost to the point of redundancy - I doubt you'll be stumped by any of them for more than ten seconds, but at least they provide some sort of structure to rest the relentless fumpin' and fightin' on. And relentless is the right word - the enemy seem to be in almost unlimited supply, ensuring that there's never a dull moment. Sadly your Samurai doesn't seem quite as fluid and easy to control as he used to be - must be age catching up on him - but even so you can still pull off some satisfyingly acrobatic combat moves with relative ease.[...] Second Samurai won't be everyone's cup of Saki, but I know what I like and I like this lots.
85
Amiga Down Under
For what it is, a platform/puzzle/beat-'em-up game with extreme artistic licence, it gets a big thumbs up for the chop-socky.
85
Amiga User International
It's hard to expect much more from a sequel. The idea is to supply fans of the original with more of the same sort of thing and Second Samurai does just that, but maybe we should just be wanting fewer sequels. Why buy the same game twice?
83
ASM (Aktueller Software Markt)
The Second Samurai verfügt über Parallax-Scrolling, einen größeren und mächtigeren Spielcharakter, der mit mehr als 20 Joystick-Bewegungen gelenkt wird, wobei die Aktivierung der jeweiligen Waffensysteme mitgerechnet wird. Was Vivid Image, das Programmiererteam, mit diesem Spiel geschaffen hat, ist einfach großartig. Und das schlagt sich auch in den Noten nieder.
83
Svenska Hemdatornytt
Vivid Image är unika på det sättet att deras huvuduppgift är att skapa original-spel till datorer och detta är fantastiskt. Fantastisk musik...fantastiskt ljud...fantastiskt spel...helt enkelt F A N T A S T I S K T. Missa inte slutsekvensen, som tar upp en hel disk. Det förstås, du måste vara mycket, mycket bra för att se den.
83
CU Amiga
Second samurai is an Amiga games classic. Do yourself a favour and rush out and buy a copy now.
73
Amiga Joker
Einen Hit kann sich der Second Samurai aufgrund des mangelnden Feintunings und der wenigen neuen Einfälle somit nicht an den Kimono heften, ein würdiger und unterhaltsamer Nachfolger ist er aber allemal - besonders für Kämpfer mit Begleitung.
71
Amiga Joker
(AGA version)
Leider beschränken sich die erkennbaren Veränderungen auf das nun etwas bessere Parallax-Scrolling. Mehr als ärgerlich ist, daß eine angeschlossene Maus nach wie vor den Optionsscreen stört und daß immer noch keine Festplatten oder Zweitfloppies unterstützt werden. Wenn sich ein Hersteller so wenig um die Interessen der Spieler schert, ist das schon zwei Prozent Abzug wert!
67
Power Play
War vor knapp zwei Jahren der First Samurai noch äußerst erfolgreich auf heimischen Amigas unterwegs, kann man das von seinem Bruder mit dem logischen Namen Second Samurai nicht mehr behaupten. Damals überzeugte der japanische Langschwert-Henker mit phantastischer Grafik, tollem Sound und einem überraschend frischen und abwechslungsreichen Leveldesign. Der Nachfolger bietet zwar ähnlich schicke Grafik und schöne Musik, bekam aber ein neues Leveldesign auf den Leib geschneidert, das fast genauso langweilig wirkt wie ein Zigarrenstummel in einem Blumentopf.