DescriptionAfter the benevolent god N'Gir has given his blessings to the beautiful land of Tessera, he felt his work was pretty much done, and... fell asleep. Unfortunately, with no gods to watch over the world, an evil Archmage has gradually taken control over it, oppressing the population with his iron rule. The hero of this story lives in the town of Thurin, which is somewhat out of the Archmage's range of influence. However, when a gravely wounded kobold delivers a message to him and dies on the threshold of his house, the hero realizes that his long journey has begun - the journey to wake up the slumbering god!
Sleeping Gods Lie combines elements of action and adventure-style gameplay. The entire game world is viewed from first person perspective, rendered in "fake" 3D. The player explores this world, finding items, solving occasional puzzles, and getting closer to the goal. Enemies will often attack the hero; the key to victory is usually the power of the weapon the hero wields. These can be melee weapons as well as long-ranged ones such as a slingshot. Combat is entirely action-oriented. The game has an internal clock, and the hero can get tired and will have to rest from time to time.
There are no Amiga screenshots for this game.
There are 13 other screenshots on file for other versions of this game.
There are no reviews for this game.
|Amiga Format||Sep, 1989||80 out of 100||80|
|The Games Machine (UK)||Oct, 1989||77 out of 100||77|
|Zzap!||Oct, 1989||75 out of 100||75|
|Commodore User||Sep, 1989||73 out of 100||73|
|ASM (Aktueller Software Markt)||Sep, 1989||8.4 out of 12||70|
|Power Play||Sep, 1989||60 out of 100||60|
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TriviaThis is the game responsible for inspiring the Cyber Exchange chain of software stores. David Bishop, the founder of Cyber Exchange, was so disappointed when he bought Sleeping Gods Lie game that he wanted to trade it in for a better game. From this desire came the concept of the software reseller.
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