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Space Gun (Amiga)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall MobyScore (5 votes) 3.3

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action
I've never quite understood the appeal of games such as Operation Wolf. The manic action has always seemed somewhat uncontrollable and overwhelming. Space Gun is very similar, and for that reason I cannot see myself playing it once I've completed this review. However, it's quite obvious that Operation Wolf style shoot'em-ups are incredibly popular. And for that reason I'm quite happy to recommend Space Gun, simply because it's perhaps the best game in its style. A flawless Ocean conversion, that arcade fanatics will undoubtedly rave over and play for many weeks to come.
Amiga Format
As an Operation Wolf clone, Space Gun has got all the right ingredients. The action is fast and furious, stretching reflexes to the limit. The graphics are excellent, the sound effects suitably gruesome and there are loads of different alien scum to blast. If Light Phazer games are what you like, then you won't be disappointed. But there's just not enough 'real' game here to convert the uninitiated.
Amiga Joker
Was soll man sagen, es ist halt gekommen, wie es kommen mußte: Aus einem gemeinen Wald- und Wiesenfrosch wird durch Küssen kein Prinz – warum sollte aus einem höchst mittelmäßigen Automaten durch die Umsetzung auf einen 16Bit-Rechner ein berauschendes Spiel werden? Wunder können die Programmierer der Truppe Images Software nicht vollbringen, tatsächlich hat es nur zu einer leidlich amüsanten Digi-Schießbude gereicht.
ASM (Aktueller Software Markt)
Spielfreude kommt so recht keine auf, zumal die drei Continues schnell weg sind und das Ganze irgendwie stinklangweilig ist. Wenn ich nur wüßte, wo die Axt hin ist...
Power Play
Die Nachteile der technisch ganz soliden Ballerumsetzung liegen auf der Hand: Das Gefühl der Knarren (inklusive Nachladen) geht bei einem Joystick-Wettkampf restlos verloren. Deshalb unterstützt das Spiel auch den "Trojan Light Phaser", aber wer hat den schon? Bleibt eine halbherzige Ballerei zum Abreagieren.