There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall User Score (12 votes)
MobyRanks are listed below. You can read here
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Un fabuleux jeu d'aventure animée, plein de surprises et de clins d'œil.
I shall keep returning to Space Quest until I surface the victor, but in the meantime I thank Sierra for supplying a very good game.
Although I would prefer not to describe myself as gullible, I do have a little self-esteem left, I would willingly accept that I am an avid consumer. However, years of playing computer games has taught me the ability to spot a really bad game a mile off, however well it is disguised.
Space Quest is just such a game. Looking at the lavish packaging you would immediately think that the game was everything you had ever dreamed of in an arcade-adventure for the Amiga. Delve a little further, however, and this dream will turn into a nightmare. When I was first given the game, a quick scan of the back of the box, generally a good way of gleaning info, revealed that Space Quest was an arcade adventure with (to quote the bumph) “Out of this world three-dimensional graphics”. The game starts with a pretty poor opening sequence, especially compared to the likes of the Karate Kid II (reviewed elsewhere in this issue), and gets even worse.