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Speedball 2: Brutal Deluxe (Amiga)

93
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

User Reviews

Yet to be bettered Johnny "ThunderPeel2001" Walker (419) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall MobyScore (65 votes) 4.1


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Pixel-Heroes.de
Tja, und nun zum Resümee: Speedball 2 ist schnell, spaßig, hart und stylisch. Gerade die alternativen Möglichkeiten, mehr Punkte zu bekommen (Multiplikator, Bonusfelder, Gegner kaputt prügeln) üben einen enormen Reiz aus. Dazu noch der nette kleine Pseudo-Manager, und fertig ist eines der coolsten Sportspiele, die es gibt. Zehn Punkte und eine unbedingte Empfehlung, zumal das Genre "surreales Sportspiel" in heutiger Zeit quasi nicht mehr existent ist.
100
Info
If you liked the original, you'll love this sequel. Created by the extraordinarily talented Bitmap Brothers. Speedball 2 is subtitled 'Brutal Deluxe.' It means it. The game of speedball (a combination of hockey, armor, pinball, and mayhem) has become so violent it has had to be moved underground. This version has more player attributes and other enhancements to make the play even more frantic, not to mention bloodthirsty. If you thought the original Speedball was fast-moving, wait 'til you see this one! The playfield (pitch) is bigger, but the automatic scrolling is so responsive you'll be reaching for the dramamine bottle in no time. The player animations have also been redone with more detail. Now when you give someone an elbow, you see it onscreen. Speedball 2 is deliciously vicious, sort of like the Sex Pistols on steroids. It's also one of the most highly playable games to come along in quite a while.
100
Amiga Power
The ultimate future sport game to date - fast, brutal, enormously playable. The Bitmaps' finest moment. Teams can be hard to tell apart in the heat of the action. The best.
97
Computer and Video Games (CVG)
Incredible! The ST version was good, but the Amiga version has everything! Smooth scrolling, a new 32 colour pitch and totally amazing sound (you can even hear the ice-cream vendor in the crowd!). And there's fabbo intro music composed by new band Nation 12. For sheer playability and depth, Speedball 2 is probably the best sports game ever seen on the Amiga! Go for it, or alternatively feel rather stupid.
96
Zzap!
One of the advantages of computerizing a fictionalized game is that you can completely change it for the sequel, doubling the size of the pitch and throwing in loads of new features. Try doing that with footie!
94
Amiga Format
The best future-sport available so far... It makes Gridiron Football look like the Royal Ballet!
92
Amiga Power
Compatible with the A600 and A1200 for the first time, it's football with an attitude and a body count, and the kind of thing programmers should come up with more often.
90
ACE (Advanced Computer Entertainment)
Phew! The ST version was great, but the Amiga version is little short of amazing. The pitch seems to scroll more quickly and smoothly, and play seems faster (although the Bitmaps swear that both versions are identical speedwise). The Amiga's graphic superiority it utilised to produce better pitch detail and the support screens are drawn in 32 colours. But the most impressive improvement is the sound: the crowd roars, players grunt and groan as they get beaten up and the commentator shouts out "Replay" and "Get ready!" - there's even a vendor in the crowd yelling "Ice cream! Ice cream!" It's one of the best examples of how great sound can really add to a game, and easily makes this the future sports sim to buy.
90
Amiga Joker
Die Bitmap Brothers haben von jeher ein glückliches Händchen bei ihren Fortsetzungen, man denke nur an “Xenon II”. Und die Neuauflage des Brutalo-Sports hat ja schon am ST recht gut ausgesehen, mit der brandneuen Amigaversion haben sich die Jungs aber mal wieder selbst übertroffen! Und das war bestimmt nicht einfach, den schließlich ging es darum, einen Meilenstein der Softwaregeschichte nochmals zu verbessern: Als „Speedball“ vor ca. zwei Jahren herauskam, war so gut wie jeder von dem futuristischen Sportspektakel begeistert – das Game war nicht nur unheimlich schnell, sondern auch genial einfach zu handhaben. Regeln gab es praktisch keine, man musste einfach den „Ball“ (eine Stahlkugel) irgendwie ins gegnerische Tor bugsieren – ohne Rücksicht auf Verluste!
74
Power Play
Die Präsentation schlägt alle Konkurrenzprodukte locker aus dem Feld: Neben der durchgestylten Grafik, der atmosphärischen Titelmusik und den witzigen Digi-Effekten zauberten die Grafiker auch ein paar der miesesten Totschlägervisagen seit der letzten Skinhead-Jahresversammlung auf den Monitor. Das Match selbst ist schnell und unkompliziert; da‘s die meisten Extras, Effekte und Zwischenbilder im ersten Teil nicht gab, lohnt sich der Kauf auch für den Speedball-Kenner.