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Description

On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

Screenshots

Spindizzy Worlds Amiga Acronym explained
Spindizzy Worlds Amiga Title screen
Spindizzy Worlds Amiga Warp system
Spindizzy Worlds Amiga Game Over

Promo Images

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Alternate Titles

  • "Spindizzy II" -- X68000, PC-98 and Working title
  • "スピンディジーII" -- Japanese X68000/PC-98 spelling
  • "スピンディジー・ワールド" -- Japanese spelling

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User Reviews

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Critic Reviews

ACE (Advanced Computer Entertainment) Jan, 1991 890 out of 1000 89
Amiga Joker Dec, 1990 87 out of 100 87
Power Play Feb, 1991 86 out of 100 86
Amiga Power May, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
ASM (Aktueller Software Markt) Dec, 1990 7.4 out of 12 62

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Trivia

Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine

Awards

  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Martin Smith (66787) added Spindizzy Worlds (Amiga) on Sep 13, 2006
Other platforms contributed by Riemann80 (18689), Dietmar Uschkoreit (5947), Kabushi (191640) and Martin Smith (66787)