Spindizzy Worlds (Amiga)

Spindizzy Worlds Amiga Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
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On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


Spindizzy Worlds Amiga Credits
Spindizzy Worlds Amiga Acronym explained
Spindizzy Worlds Amiga Main menu
Spindizzy Worlds Amiga Blue ramp

Promo Images

There are no promo images for this game

Alternate Titles

  • "Spindizzy II" -- X68000, PC-98 and Working title
  • "スピンディジー・ワールド" -- Japanese spelling

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User Reviews

There are no reviews for this game.

Critic Reviews

ACE (Advanced Computer Entertainment) Jan, 1991 890 out of 1000 89
Amiga Joker Dec, 1990 87 out of 100 87
Power Play Feb, 1991 86 out of 100 86
Amiga Power May, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
ASM (Aktueller Software Markt) Dec, 1990 7.4 out of 12 62


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Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine


  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Martin Smith (62902) added Spindizzy Worlds (Amiga) on Sep 13, 2006
Other platforms contributed by Riemann80 (18394), Dietmar Uschkoreit (5908), Kabushi (163276) and Martin Smith (62902)