Storm Across Europe (Amiga)

Storm Across Europe Amiga Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Format (Jul, 1990)
Latest in a long line of SSI games to reach these shores from the States is this one, two or three-player wargame simulating the war in Europe from 1939-45. Wargamers will instantly realise the scale of such a simulation and be wondering if it is not, perhaps, a little too ambitious.
Amiga Computing (Sep, 1990)
Back in the old days, before world leaders who are too wimpish to start a war (good on them), storm clouds regularly gathered over the peaceful plains of Europe. Wars were about as regular as the Olympics and about as casual. The 20th century changed all that. No more popping off to war for a few years and coming home rich and famous. No more letters to The Times complaining that the tea supply had dried up. At last mankind had discovered total war in all its gore. One man most fondly remembered for giving his country-powered eggs, gas masks, the Blitz, evacuated children, air raid shelters, one rasher of bacon a week and Messerschmitt schoulder was Hitler. Now you, too, can stand in the shoes of a man who more than any other in history had a real chance of ruling the world.
Similar to the boardgame Hitler's War, except the computer interface is much more awkward. The graphics are primitive and the documentation somewhat sparse. Yet, as a game covering the entire Eastern and Western Fronts of World War II, it can be fun to play.
Amiga Joker (Sep, 1990)
Das Setzen der eigenen Truppen artet schon bald in stupides Herumgeklicke aus: Zahllose Untermenüs müssen aufgerufen werden, zudem sind die Waffensymbole klein und schlecht zu erkennen. Da verwundert es nicht, daß man es auch mit den historischen Gegebenheiten nicht besonders genau genommen hat. Alles in allem also ein weiteres Argument für Kriegsgegner: keine Konflikte, keine dümmlichen Spiele wie dieses!
(page 86)
Amiga Power (May, 1991)
Too ambitious for its own good.