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Strider (Amiga)

Strider Amiga Loading screen


100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall MobyScore (4 votes) 2.8

The Press Says

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It's 2048 and an evil Red Lord has come to power in Eurasia, the massive European and Asian landmass. Only one man can defeat him, Strider Hiryu, a super-fit athlete who uses a blindingly fast laser-sword instead of a gun.
The Games Machine (UK)
Graphically terrific, Strider acts as he's made of rubber - we still can't work out how he can do a double back flip and slice a baddie with his sword at the same time, though as most baddies are really mean we ain't complaining. Sound is equally impressive, with a wicked laugh when Strider's killed, and a pulse-pounding ingame tune that becomes sinister when end-of-level monsters appear.
CU Amiga
It wasn't that long ago that I found myself with the Ed. down at our local arcade taking screenshots of this fabulous game. After the initial frustration of trying to focus on the over-large screen, attention was turned to what is probably the most athletic character in any game. Strider is a superbly animated coin-op with a somersaulting character who sprints down cliffs and defies gravity with the aid of a suction cup. Inconvertible, it seemed.
Amiga Joker
Wer auf der Suche nach einem schönen Actiongame ist und seine Künste am Stick schon in leichteren Spielen unter Beweis gestellt hat, macht mit Strider einen guten Fang. Weniger erfahrene Spieler müssen ihr Heil in einem guten Gedächtnis suchen: Die Gegner tauchen zum Glück immer an gleicher Stelle auf!
Amiga Computing
With a metallic ching and a sampled yell of "Paw!", an animated figure runs across a landscape, chopping in half anything that gets in its way. Kill everything that moves and do not worry why. Controlling this figure is quite exceptionally frustrating. She – yes, it is a girlie – seems to have an incredible urge in jump 20ft in the air, doing so regularly if you do not point your joystick in exactly the right direction. Making a game challenging to prolong interest is all very well, but if things get impossible, no one will want to play it in the first place. We all know that getting the balance right is tricky, but Strider is close to the edge.
Power Play
Die Heimcomputer-Umsetzungen dieses Capcom-Automatenknüllers sind gut gelungen. Große Sprites, herrliche Animation und feine Grafik sind einen Blick wert. Auch der Sound tut sein übriges, um zu Hause ein richtiges Automatenfeeling aufkommen zu lassen. Das leichte Ruckelscrolling fällt bei der ganzen Action auf dem Bildschirm gar nicht auf. Für lange Motivation sprechen die kniffligen Level, ausgebuffte Computergegner und der recht hohe Schwierigkeitsgrad. Nicht zu vergessen das streckenweise ganz schön knappe Zeitlimit. Das ist auch das einzig gravierende Manko: Für Action-Einsteiger ist Strider einfach zu schwer. Aber Profis dürften an diesem harten Spiel ihre Freude haben.