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S.T.U.N. Runner (Amiga)

39
MobyRank
100 point score based on reviews from various critics.
2.5
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.6
Graphics The quality of the art, or the quality/speed of the drawing routines 2.4
Personal Slant How much you personally like the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.4
Overall MobyScore (5 votes) 2.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
66
The One
Despite a zippy little tune, sampled speech and an impressively faithful rendering of much of it's parent's presentation, STUN Runner just isn't fast or slick enough to have long term appeal for other than die-hard fans of the arcade machine.
48
ACE (Advanced Computer Entertainment)
Even the Amiga isn't capable of performing well under so much polygon-pressure. And while all of the coin-op elements have been included, the game's appeal has been sapped by the snail-like graphics. It does offer a few minutes of entertainment as you work out your optimum route for each stage, but from then on, it goes downhill rapidly. The Audio is okay, with decent speech offering encouragement along the way. But on the whole, S.T.U.N. Runner is a disappointing release.
39
Computer and Video Games (CVG)
Unfortunately, Domark's conversion of the game lacks the aspect of the original and what's left simply doesn't play much like the arcade at all. It's a shame really because the graphics are pretty close to the coin-op and the sound is better still.
38
Amiga Joker
So weit so gut. Nun sind Musik und Effekte zwar schauderhaft (das Klingeln beim Aufsammeln der Bonussterne erinnert fatal an die Registrierkasse im Kinder-Kaufmannsladen), aber die Grafik sieht nicht mal so übel aus. Bloß: Sie ruckelt gar fürchterlich und ist viel, viel zu langsam! Und damit wäre auch schon das ganze Game abgehakt, denn der Automat lebt ja einzig und allein von seiner atemberaubenden Geschwindigkeit. Schade um die ordentliche Joysticksteuerung, schade um die vergebene Chance auf eine spektakuläre Arcadeumsetzung!
37
Zzap!
You've done some Hard Drivin', but have you tried 900mph speed racing in the 21st century's Spread Tunnel Underground Network Runner? Taking on all contenders and the tightest of time limits you race through the 24 tunnel networks, the twists and turns getting wilder and crazier with each new level. The Runner is initially unarmed but progression sees wing pods added and lasers for disposing of annoying drones and mag cycles that can slow you down. Avoid the armoured drones though; they're indestructible.
29
Power Play
Ich kann mir nicht helfen, aber Stun Runner geht jeglicher Witz ab: Der genervte Spieler rutscht mit einer Art schaumgebremsten Isetta über Glatteis, drückt dann und wann lustlos den Feuerknopf und versucht krampfhaft, nicht einzudösen. Legt man das Gefährt falsch in die Kurve (die man natürlich vorher nicht sehen kann), steuert sich die Kiste wie auf einer Meile Sandpapier. Auf dem Amiga ist Stun Runner so langsam, als liefe das Spiel in Zeitlupe, auf dem C 64 fühlt man sich an die ersten Sprite-Experimente von 1985 erinnert. Die Rasanz des Automatenvorbildes wird nicht annähernd erreicht.
17
Amiga Power
The music isn't entirely crap. Hopelessly slow, graphically primitive, terminal lack of excitement. We'd rather see a great conversion of Galaxians than someone make a pig's ear of a game they knew they couldn't convert in the first place.