There is no Amiga cover art on file for this game
Genre
Perspective
Non-Sport
...
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

Description

Supaplex is a puzzle game reminiscent of Boulder Dash; find the exit while collecting all Infotrons and avoiding the Zonks that can kill you.

Alternate Titles

  • "Think!" -- Amiga working title

Part of the Following Group


Merchant Title      
amazon.com
Supaplex    
ebay.com
Supaplex    
Not an American user?

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

There are no rankings for this game.


Forums

There are currently no topics for this game.


Trivia

Here is the background story of Supaplex told by Michael Stopp, the brains behind the game with Philip Jespersen --from Mr. Stopp's homepage (http://www.eye.ch/~stopp/index.html):



In the age of the Commodore 64 there was a game called 'Boulder Dash'. Me and my schoolfriend Philip Jespersen adored it. We also adored the capabilities of Commodore's Amiga. But unfortunately we couldn't play 'Boulder Dash' anymore. In summer 1988 we stopped the mourning and decided to make our own Amiga-version, at that time called 'Think!'. We added a number of new elements and gravitation. And we decided that there should be a lot of levels: 111 (but it still had to fit on a floppy disk!). Since Philip did the programming somebody had to construct the levels...guess who! The first 50 levels or so weren't too difficult, but there was still a long way to go; so this kept me on my toe for the next months. But what was even worse, was the fact that you had to play all those levels, to see if they were possible. Every little change of code meant that you had to play them all over again. And there were constant changes... With 100 or more levels this meant playing to the point where it became difficult to distinguish between game and reality (you'd always feel as if there was a pair of scissors chasing you...). Eventually the game was finished and we had the silly idea that we might try to earn money with it. Surprisingly, the guys of Digital Integration thought the same and so they bought it from us. Due to a trademark conflict, it had to be renamed. That's how it became Supaplex.




This entry was contributed by Luiz Pacheco (1259) and Martin Smith (64035)
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS