Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Super Monaco GP (Amiga)

82
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.2
Graphics The quality of the art, or the quality/speed of the drawing routines 2.2
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.2
Overall MobyScore (4 votes) 2.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
91
Zzap!
Great coin-op racing comes to the Amiga in fine style.
89
The One
Why is it that the computer-controlled cars never foul up? One things that links all driving games is that, while your car struggles to avoid the barriers on a corner, your auto-opponent effortlessly glides by, changing lanes at will. This just adds to the frustration generated as you slip and slide, your position indicator rapidly turning into double figures. Super Monaco GP suffers on this count - but scores on nearly every other. This is one of the smoothest race games currently available (bar, possibly, Indianapolis 500). Despite some slightly blocky graphics and below-par sound effects, the effect of speed is nicely handled and is what drags it above the rest of the grid. The only other problem lies in the small number of tracks, but the challenge is enough that even these four should last for some time. The numerous options, such as mouse sensitivity control and gear change facilities only add to the value, making this one of the best racing games available for some time.
87
ACE (Advanced Computer Entertainment)
Slick graphics and sound, a good impression of speed and a real driving feel. Added to entertaining intro screens and a genuine sense of challenge, the total is a fine piece of programming.
85
Computer and Video Games (CVG)
As Amiga race games go, Super Monaco GP is good, and the programmers at Probe deserve credit for trying to fit in as much of the arcade game as possible. However, although it sports features that even the Megadrive version couldn't provide, the game is by no means perfect.
85
CU Amiga
In all, an extremely close and playable conversion, and a round of applause to all those involved.
85
Zero
Not the racing game to end all racing games, but not the worst on the market by any standard.
83
Amiga Format
Intensive racing action, which has an arcade edge. It's just like the coin-op, but with three extra tracks! Strong graphics both on and off the track Terminal crashes quickly become rather irksome Little reward on offer in the early stages
78
Power Play
Mit dieser Automatenumsetzung haben sich die Jungs von Probe sichtlich Mühe gegeben. Die Schwächen der Amiga-Hardware lassen sich natürlich nicht ausmerzen; einige Features, die sich auf dem Automaten, nicht jedoch in der Mega-Drive-Version finden, wurden trotzdem in die Computerspielversion gepackt. Grafisch ist das Programm ganz klar stärker als Segas Heimversion. Palmen, Tribünen und ganze Häuserblocks säumen den Streckenrand und alle Formel-1-Wagen sind unterschiedlich bemalt. Der Sound ist anständig, die Spielbarkeit hoch. So bietet allein die mickrige WM-Saison mit nur vier verschiedenen Rennstrecken wirklich Anlaß zur Klage.
75
Amiga Joker
Aber zurück zum eigentlichen Thema: Die Grafik ist nicht nur flott, sondern auch hübsch anzusehen, vom Tunnel bis zum Meeresausblick ist alles vorhanden; unterschiedliche Witterungsverhältnisse inklusive. Die Detailfreude ist beeindruckend, der Zoomeffekt geradezu fantastisch, und auch die diversen Zwischen-, Karten- und Game Over-Screens sind recht ansprechend ausgefallen. Der Sound kommt dagegen etwas hausbacken daher; die üblichen Effekte halt und ein paar unaufdringlich dahindüdelnde Musikstücke. Super Monaco Grand Prix bietet also gehobenen Standard – aber letztlich eben doch nur Standard. Es gibt keinen Zwei-Spieler-Modus, man darf sein Auto nicht aufrüsten, ja, noch nicht einmal Boxenstops oder Reifenwechsel sind möglich. Schade, denn mit ein paar Optionen mehr wäre die Motivation auf lange Zeit gesichert gewesen. Was bleibt, ist ein überdurchschnittliches Rennspielchen, an dem zumindest Leute mit Benzin im Blut viel Freude haben dürften.
72
Amiga Power
Fast and playable, but maddeningly difficult, and nothing like the coin-op. Nice, but a bit duff as a conversion.
67
Amiga User International
It could have been a great game. Instead, it's a missed opportunity that's going to disappoint fans hoping for a conversion that's just like the original.