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Switchblade II (Amiga)

Switchblade II Amiga This is obviously the title screen.

MISSING COVER

84
MobyRank
100 point score based on reviews from various critics.
4.8
MobyScore
5 point score based on user ratings.

User Reviews

Generally an impressive game if you can face some of the frustrating sections Martin Smith (63136) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 5.0
Graphics The quality of the art, or the quality/speed of the drawing routines 5.0
Personal Slant How much you personally like the game, regardless of other attributes 5.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall MobyScore (1 vote) 4.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
91
Raze
Switchblade II isn't exactly a strategy adventure but you will need a good memory and shrewd decision-making if you're to survive the quest. However, to describe it as a platform hack 'n' slash game would be unfair as there's much more to it than the ordinary beat-'em-up fare. If you want a challenge, yet don't have months to spare, then Switchblade II is the ideal game.
90
ACE (Advanced Computer Entertainment)
Perhaps unlike any other Amiga game to date, Switchblade II successfully provides the feel of a console title. It's not quite like playing a coin-op, and again, its distinct from playing any of the other shoot-em-ups on the Amiga. It offers a feeling of easily achieved skill, allowing mastery of the central character to be picked up in the flash. Even without playing with a purpose, there's fun enough to be had just watching the game happen all around you. Incredible!
90
The One
Also, some of the on-screen effects are stunning: good examples include the running water by the docks and the incredible animation displayed by some of the larger aliens. This is a genuine pleasure to play and a challenge to complete - and while the sudden jump from action/exploration game to arcade/platform action might deter a few players at first, it shouldn't be too long before its individual merits shine through. Switchblade 2 is up against some tough competition just now (mainly from Turrican 2 and Gods) but even in this company it still has plenty to offer.
90
Amiga Action
Switchblade was an excellent game and still looks very good compared to many new releases. Now the sequel is here and it's even better. What makes it so good is the excellent contrast between platform strategy and blasting. The addition of extra weapons is also greatly appreciated along with the much improved range of enemies and back-drops. The graphics are far superior to the original, providing beautiful sprites and silky smooth scrolling. You'd be a fool if you let Switchblade II pass by.
87
Amiga Power
A completely excellent platform game that wouldn't shame an arcade. Easily the best example of its genre so far, and one of the Amiga's most impressive all-round games of any kind.
74
Power Play
Die gute Spielbarkeit und professionelle Aufmachung japanischer Videospiele vermisse ich bei vielen dumpfen Computer-Actionlangweilern. Die Switchblade-Programmierer haben hingegen ihre Lektion gelernt: Blitzsaubere Präsentation, stilvolle Grafik, und ausgeklügeltes Leveldesign machen ihren neuen Titel zu einem Vergnügen. Zahlreiche versteckte Räume, klug verteilte Extras und das "Waffeneinkauf-System" powern die Motivation gewaltig auf. Lediglich die zahlreichen Verzweigungen in einigen Levels könnten Spielern mit schlechtem Gedächtnis gegen den Strich gehen. Vergeßt viel von dem Actionschrott, der Euch sonst auf dem Amiga serviert wird. Switchblade 2 ist ein gut durchdachtes, anspruchsvolles Stück Software.
68
Amiga Joker
Grafik wird ebenfalls reichlich geboten; sie ist zwar ähnlich düster wie beim Vorgänger, aber äußerst umfangreich: die sechs Level (je hundert Screens!) sind randvoll mit Monstern, Fallen, Geheimräumen, etc... Gescrollt wird perfekt in alle Richtungen, der Sound ist brauchbar, die Steuerung sogar sehr gut - Hiro kann also durchaus stolz auf seinen Nachkommen sein.
(page 42)