User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Switchblade (Amiga)

76
MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall MobyScore (3 votes) 3.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
93
Computer and Video Games (CVG)
A smashing platform game which combines unbelievable addictive gameplay with great graphics and sound. If you though Rick Dangerous was good, this'll blow your socks off!
83
Computer and Video Games (CVG)
The Gremlin classic gets a new lease of life on budget and is a wise buy for platform action fans. Join Hiro of the Bladenights on his quest to recover the 16 fragments of the shattered Fireblade. With tons of screens, loads of features and some pretty deep gameplay, this is well worth the asking price - even if it has been left standing by the sequel.
80
ACE (Advanced Computer Entertainment)
Small, but cute sprites and a dinky soundtrack make for a fairly enjoyable romp. It's not a game that I would classify as an "Amiga game", however, in that it doesn't really do anything that you couldn't do just as well on an ST. Don't let that stop you from giving it a try however. It plays well once you've got into the swing of things.
80
Joystick (French)
Switchblade est une jeu qui mêle merveilleusement combat et exploration.
80
Amiga Action
Written by Core, Switchblade looks very similar to their early hit, Rick Dangerous. It uses the same grey colours as in Rick D's first level, and a lot of the traps seem the same. However, don't let these similarities put you off, as Switchblade is every bit as good as Rick Dangerous. The game is easy to get into, and there is a wide range of monsters to fight off. In addition, finding the sixteen pieces of the sword is far from easy, ensuring that you will keep coming back to it. Switchblade is an extremely playable game, and one that is most certainly worth considering.
79
Power Play
Da sag noch einer, Plattformspiele wären nicht mehr "in". "Switchblade" besitzt zwar absolut keine tolle Grafik, die grau in grau gehalten ist und obendrein im gesamten Verlauf des Spiels gleichbleibt. Das schadet der Spielmotivation aber keineswegs. Denn der große Reiz liegt hier im Erkunden der Unterwelt, die mit jedem Schritt größer und komplexer wird. Zudem ist das Spiel so gut gestaltet, daß es in allen Räumen eine Strategie gibt, die Monster ohne Energieverlust zu besiegen. Das Spiel hat für meinen Geschmack eine hervorragende Musik, die zwar auch immer gleich bleibt, den Spielverlauf aber wirkungsvoll untermalt. Alles in allem sind das für mich Zutaten zu einem Suchtspiel, das nicht so schnell den Diskettenschacht verläßt.
78
The Games Machine (UK)
Switchblade sounded to us to be a bit of a corny title for a game but after a few attempts we changed our tune. The heroic characters sprite is a chunky little chap who wastes no time in laying into the enemy, either bare-handed or with a range of very lethal weapons. Sound is also good with the choice of an atmospheric tune or thwack, bang crunch sound effects. In short, Switchblade is an enjoyable bash-'em-up romp.
70
Zzap!
After 10,000 years of peace on the cyber world of Thraxx, the magic Fireblade has shattered and the evil Havok has come to power. Only one brave Bladeknight, Hiro, has survived. But before he can take on Havok the sixteen fragments of the Fireblade, scattered throughout five levels of the below-ground Undercity, must be found.
69
Amiga Joker
Ausgesprochen gewöhnungsbedürftig ist die Steuerung: Um die Waffen abzufeuern oder einen Faust/Fußstoß auszuführen, muß man den Feuerknopf loslassen! Das nette Hüpf- und Ballerspiel wird abgerundet durch gut gemachte Sounds, die unseren Hiro durch die Katakomben begleiten.
53
ASM (Aktueller Software Markt)
Steigt man hinab in die unterirdischen Gefilde, so findet man sich in einem Höhlenlabyrinth wieder, wie man es schon in einigen anderen Spielen gesehen hat. Leitern, Mauern, Kisten und dergleichen mehr, daraus setzt sich die Inneneinrichtung des Labyrinths zusammen. Die Grafik erreicht etwa durchschnittliches Niveau, der Sound ist nicht schlecht gemacht, wirkt aber bald recht eintönig. Insgesamt also ein Spiel, auf das man verzichten kann, ohne viel zu versäumen.