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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Description

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

Alternate Titles

  • "Higher Functions" -- Working title
  • "Cyber Assault" -- Working title
  • "BOB" -- Working title

Part of the Following Group


Merchant Title      
amazon.com
Syndicate    
ebay.com
Syndicate    
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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

CU Amiga Aug, 1993 94 out of 100 94
Amiga Computing Oct, 1993 92 out of 100 92
Amiga Power Aug, 1993 91 out of 100 91
Amiga Format Aug, 1993 91 out of 100 91
Amiga Joker Sep, 1993 79 out of 100 79

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Trivia

An article by Edge magazine, dated December 4, 2009, and titled "The Making Of: Syndicate" features interviews with several developers of Syndicate.

Among other things, it is revealed that the game was initially developed as a multiplayer game. The developers built and tested it as a network game first. Then, based on the experience they gained from their network games, they started to build single-player missions.

However, during the Quality Assurance process, it was decided that the multiplayer component had to be removed because, in Alex Trowers' words: "EA couldn’t get the network game working on their system, so we had to drop it".

The American Revolt add-on would however restore the multiplayer capability of the game.


This entry was contributed by Brian Hirt (9983), PCGamer77 Bronze Star Contributing Member (3025), Famine3h (300), Kartanym Bronze Star Contributing Member (9908), Kabushi (50568), Terok Nor (10736) and Indra was here... Bronze Star Contributing Member (13184)
 

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