Team Suzuki (Amiga)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ACE (Advanced Computer Entertainment)
For anyone with more than a passing interest in either motorbikes or what can be done with a decent polygon system, Team Suzuki is an essential purchase.
The One
Not so much a racing game, as an earth-bound flight-simulator. Team Suzuki is by far the closest thing yet to genuine motorcycling.
I'm not really a motorbike man but this vector graphic based simulation could possibly persuade me to change my mind. Gremlin have produced another strong, in-house product and have shown what can be done if time is taken to develop product and avoid high-profile, low-quality licences.
Solid-modeled racing games come and polygon graphic racing games go, usually without making much of an impression. They're not one of my favorite types of games and that's usually because they're so difficult to control. Therefore, I was surprised that within about a half-hour, I was racing Team Suzuki like I'd been born to it. The game gives you a choice of 32 Grand Prix tracks from all over the world and there are three types of motorcycles to choose from, 125cc, 250cc, and 500cc. You can drive either with the mouse or a joystick, and while there are a number of different keyboard commands for changing your view (including zoom, backward, etc.), they don't get in the way of your racing. That's what makes Team Suzuki a good game: it keeps the racing at the forefront without encumbering it with a bunch of unnecessary frills. The frills are certainly there, but they stay sensibly in the back ground until you want them. Pump up your adrenalin a little, give Team Suzuki a ride.
Amiga Joker
Fazit: Team Suzuki ist eine ebenso schöne wie anspruchsvolle Rennsimulation mit gewöhnungsbedürftiger Steuerung und einem gepfefferten Schwierigkeitsgrad. Motorrad-Freaks dürfen hier also frohen Herzens zuschlagen – sofern sie bereit sind, außer Geld auch noch ein bißchen Zeit und Mühe zu investieren!
Power Play
"Team Suzuki" schlägt den Gegenspieler "Ultimate Ride" um Längen: Zwar hat man sich eine Motorrad-Slideshow und ähnliche überflüssige Verzierungen gespart, dafür gibt's während der Rennen (nicht zuletzt dank der vielen möglichen Kameraeinstellungen) deutlich mehr zu sehen. Team Suzuki ist schwer, die Handhabung der Maschine gewöhnungsbedürftig. Man darf sich jedoch auf "harmlosen" Strecken warmfahren, bevor man auf schwierigen Kursen antritt. Wer eher auf Simulationen denn auf Actionspiele steht, sollte sich Team Suzuki ansehen: auf ST und Amiga ist es technisch ein feines Programm.
ASM (Aktueller Software Markt)
Kurzum: Mit Team Suzuki hat Gremlin Graphies ein wirklich spielbares Motorradgame hingelegt, das trotz alledem seine Schwächen besitzt.
Amiga Power
Enough fun to keep you playing until you can at least stay on the road for five seconds at 60mph, but a bit too unrealistic to compete with Indy 500.