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Despite the claims that Thexder was designed with 16-bit machines in mind, the game looks very much like an 8-bit conversion. Sound FX are poor, while the tune is inappropriate and probably not being put to use its composer intended.
Competent enough, but the graphics are nothing special and the gameplay is lacklustre. You only get one life - let yourself get killed and there's a tedious wait while the game reloads, accompanied by some dreadfully sombre music.
Billed as the best selling action game from Japan with over half a million units sold, Thexder is a little like living in Tokyo – space is scarce, the food alive, and the action frantic. Add to that the fact that you pilot a ‘Hyper Dual-armor Robot Jet Transformer’, armed with heat seeking lasers, battling hundreds of bizarre creatures and you might get an idea of how the Japanese deal with claustrophobia.
If you ever wanted to see a classic example of the term ‘hard sell’ you would be well advised to take a look at the blurb on the packaging of Thexder, the latest release from Sierra via Activision. So much space is used up to tell you how the game ‘offers more music, animation and gameplay than you ever thought possible from a computer game’ that there is very little room left to tell you what the game is all about! There is also the impressive claim that Thexder has sold half a million copies in Japan. However when you realise that many average a million the claim falls flat.