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SummaryA very good action game, but difficult as hell
The GoodGame Arts is not unfamiliar to me, having played their classic RPG/adventure Zeliard when I was about twelve. Their debut title was Thexder, a platform game in which your character goes around sixteen levels, finding the exit and killing the many enemies that come their way with your equipped laser. And man, is that difficult!
What I like about this game is that it was one of the first games where you can change from one type of character to another. In this case, from mech to jet and vice versa. You are free to change between them at any time during the game, but only one is useful for getting past certain obstacles. The jet is used to navigate narrow passageways, for example.
The game was also among the firsts to have an auto-aim feature. If you walk up to four enemies, the laser first focuses on the top-most one, and when that enemy is killed, it focuses on the next. What I find neat is that although the energy for it depletes over time, it gets recharged slowly. The only disadvantage of the auto-aim is that it doesn't aim at enemies below you/
As I said, Thexder is a very difficult game. As you move around the sixteen levels, you are faced with hundreds of enemies on the screen at once, and it takes several minutes to kill them. There is a specific path to the tunnel that leads to the next level, and taking the wrong means some backtracking and more enemies that you will face. Also, I recall on a couple of levels that you have to destroy a floor while you are in a really narrow passage, at the time when you're the jet. This is indeed difficult without some nice well-placed diagonal shots
The sound has the same type of quality as Sierra games back then. I couldn't understand the voice that booms at you as the title appears, but I always assumed that it was welcoming you to the game. As you travel through the tunnels, you hear a voice warning that an intruder is coming. There is some nice background music in the game.
The BadApart from the high difficulty, nothing.