Thunderbirds (Amiga)

missing cover art
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (2 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Games Machine (UK)
The shading on the Amiga version is a touch subtler than the ST game, and the International Rescue team stride around with equal determination.
It is 2063 and Gerry Anderson’s most popular super-marionated puppets are GO! The super-rich Tracy family live on a pacific island apparently doing nothing but getting a sun tan. But as all fans know, the truth is very different. Hidden beneath the island is the underground base of International Rescue. Retired industrialist Jeff Tracy and genius scientist Horatio Hackenback III (AKA Brains) have constructed five Thunderbirds for Jeff’s sons; Alan, Gordon, John, Virgil and Scrott.
CU Amiga
Thunderbirds was a puppet show apart. Nowadays, Gerry Anderson’s creations take their cue from Frank Oz and the Muppets, with pliable faces, no visible wires and voice overs by the likes of Windsor Davies. Back in the 60’s nobody seemed to mind that Batman wore knickers, U.N.C.L.E. got .T.H.R.U.S.H., The Shadows played in the Thunderbirds film and that they tried to make Captain Scarlet a suave Cary Grant but he still ended up a B movie Brit.
The One
The Thunderbird vehicles themselves; for example, aren't featured at all, apart from in a few short digitised sequences. Surely the game should have been centred around them, or at least have incorporated them in some kind of sub-section - the game is, after all, named after them. Ultimately, this a competent arcade adventure - but a very poor tie-in.