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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (4 votes)
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ACE (Advanced Computer Entertainment)
Every bit as pretty as the ST version. Delightful animation and nasty opponents demonstrate the conversion work that went into it. The gameplay is the same, simple addictive mix of running and hacking with a sword. As with the ST version the game doesn't stand quite as well today as it did in 8-bit form in issue 3, but it's still pretty hot stuff.
The Games Machine (UK)
Although graphically very good - with the main character looking remarkably like his TV cartoon image - control is sluggish. Games of this ilk require instant responses from joystick movements for the player to get anywhere. At first, life after life was lost as Lion-I failed to exercise the lightning reflexes of his namesake. However, once the idiosyncrasies are compensated for, the thrills instilled by the Commodore 64/128 version begin to emerge and although sound should have been improved, Thundercats remains an excellent example of its genre.
The Molemen, agents of the evil Mumm-Ra, have launched an attack on the Cats-Lair and captured all the members of the Thundercats team.
Not a bad little game really; the graphics seemed to bear a close relation to the characters, the scrolling reasonable and the variety of gameplay adequate although more could have been made of the Amiga's facilities, such as sampled sound from the cartoon.
As everybody knows, the Thundercats including Lion-o, fled their home planet of Thundera just before it was destroyed, and are travelling the stars in their lone spacecraft in search of a new home. They crashed on the Third Earth only to be threatened by another peril: the Ever-Living Mumm-Ra has kidnapped Tygra, Panthro and Wilykit and stolen the Eye of Thundera, a magical gem set into the hilt of Lion-o's Sword of Omens. Lion-o has to fight his way through 14 horizontally scrolling levels to get them back.
Computer and Video Games (CVG)
[Budget re-release] A single combat move and repetitive play make this a dull game. For avid fans only.
Amiga User International
In general Thundercats has been neatly programmed and presented. The characters are excellent representations of their TV counterparts, which is probably the game's most important point. It is not a game that will have you playing for months on end, and £24.99 is a bit over the top for what it offers. I found it rather uninteresting to play, but I'm sure Thundercats fans will get a lot more out of it.
Unlike a lot of Amiga software today, Thundercats makes no effort to look like an Amiga game. It is very similar to the ST version, which was no great shakes anyway. Although the sprites are reasonably well defined, the backdrops are bland, and animation surprisingly poor. The music is nothing to shout about (unless you want to shout “Turn that bloody awful music off!”) and is accompanied by rather lacklustre in-game FX. The actual game itself is of a very poor quality, consisting of little more than ‘run-bash-run-bash’ monotony. There may be an initial attraction to get through the first couple of levels, but after that, the consistently uninteresting gameplay will soon have you reaching for the power switch.
To be honest, I was not overly thrilled when I first heard that Elite had signed up the kiddie’s cartoon Thundercats for conversion, primarily because there is not a lot you can do with a cartoon concerning 5 cat-like mutants and their battle against an Egyptian mummy. All my suspicions were confirmed with the 8-bit versions were released back in ’87. It was indeed quite a drab and boring game.