Too easy, jerky, technically shoddy - generally a poor conversion
The entire game is recreated, with a good variety on the background graphics and reasonable computer cars.
The car's handling is quite slippery, and the movement of the scenery extremely jerky. The roads create no sensation of speed, and the other cars look pasted-on. Many of the backdrops are technically laughable, with flat trees, and sky effects which look corrupted. The only sound effect is the turbo, and the music is pretty by-the-numbers; Amiga hardware can do so much more.
The loading times between levels are almost as long as the levels themselves, and the change-over is indicated by the background suddenly changing, a short pause, and then the game resuming, which is distracting and inelegant.
The transmission and upgrade options are time-limited to 10 seconds - while this made sense in the arcades, it's a ridiculous limitation on the home versions.
With 5 continues, each of them fully recharging the turbo, it's not likely to take long to complete, especially as the levels only really vary visually.
The Bottom Line
Like the first OutRun game, the home versions generally felt like rushed jobs, lacking on technical and gameplay fronts. Although this improves on the first one, and is probably the best home version, it looks a bit pathetic next to the Lotus games. If you love the arcade game, you'll get some enjoyment out of this, at least until you complete it (OutRun games weren't the most demanding of racers), but it could've been better.