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If you thought role-playing games were nothing but an excuse for a good fight and a
load of plunder, think again Ultima IV isn't just brawny-it's got a brain as well (a lot like
me, really). And if that isn't enough to tempt you, just think about the excellent presentation (two booklets, an ankh and a top-quality tea-towel . . . er . . . I mean cloth map). Thought about it? Right - go out and buy it NOW!
The simple graphic presentation sticks to the usual Ultima look, but could have been greatly improved, given the Amiga's capabilities. Sound is a single background tune, which soon grates on the ear - again, too literal a conversion from the PC original. However, playability matters most, and Ultima IV has hours of this.
Ultima IV is a feast for the role playing adventurer. The only minor criticisms I can make are of the lack of noticeably increasing difficulty in the battles as you progress and the sometimes laborious sequential movement of eight characters in
connected battle sections.
It is a must for all followers of the active role playing adventure.
That apart though, Ultima IV scores over most of its other roleplaying rivals in its playabilty. The game system is entirely logical with no glaring anomalies such as are present in other rival products. With an estimated playing time of between 100 and 200 hours, Ultima IV cannot be recommended too highly
Wie gewohnt führt die Reise durch eine kräftig gewachsene Abenteuerwelt: Ultima IV hat ungefähr den sechzehnfachen Umfang des Vorgängers! Da ist viel Platz für aberwitzige Details: Fesselballons transportieren den angehenden Avatar zu abgelegenen Örtlichkeiten, Geisterstädte und Piratenschiffe sind direkt schon banale Alltäglichkeiten. Spätestens ab her hat sich Ultima zur Simulation einer mittelalterlichen Fantasywelt gemausert, deren Bewohner keine anonymen Sprites mehr sind.