Universe Reviews (Amiga)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.6
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (7 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
CU Amiga (Sep, 1994)
My mother will disown me when she finds out: Core Design's Universe has made a thief and a liar out of me and, worst of all, I'm proud of it. Of course adventure games have always encouraged this sort of thing, right from the very beginning of time when text quests told you "… you are on a dusty plain, there is nothing to see", so you wandered off north, east etc, and it still told you "… you are on a dusty plain, there is nothing to see". Finally, fingers worn to the bone, and having knackered your N, S, E ,W, keys, lo and behold, you "… are on a dusty plain, it is night-time, there is a troll sleeping by a camp fire in front of you". And what did you do? You examined him, found out he had a sword and some money and then, without so much as a by-your-leave, you stole them. What sort of example is this for the people, young and old, of this country?
Genug gemeckert. Die PC-Version steht vor der Tür, und die sieht nicht schlechter aus, im Gegenteil! Ich denke, daß Core Design mit Universe einen ganz guten Griff in die Hitkiste getätigt hat – auch wenn das mit den Platten am Amiga mal wieder nervt.
Play Time (Sep, 1994)
Die Story, die Animationen, die Grafik - bei Universe stimmt einfach alles. Hatten sich die Programmierer noch um den Sound gekümmert, hätte daraus wirklich ein Grafik-Adventure ohne Fehl und Tadel werden können.
Amiga Games (Sep, 1994)
Bei Universe wurden die Akzente insbesondere auf Grafik und Handhabung gesetzt. Der Sound dagegen ist gerade mal Mittelmaß. Auf lustige oder realistische Effekte, welche die Atmosphäre oftmals verbessern können, wurde verzichtet. Insgesamt ist Universe ein kniffliges und gutes Adventure.
Datormagazin (Oct 12, 1994)
Universe är ett väldigt bra äventyrsspel. Det är snyggt, har bra atmosfär och bjuder på ordentliga utmaningar. Hade det inte varit för det där med disketterna hade det blivit högsta betyg. Spelet ligger på fem disketter, går inte att installera på hårddisk och utnyttjar bara en diskdrive.
Amiga Joker (Oct, 1994)
Der einzig wirklich gravierende Fehler dieses fesselnden Adventures bleibt damit das unausgegorene Handling, denn der extrem hohe Schwierigkeitsgrad dürfte zumindest für hartnäckige Rätselfüchse eher von Vorteil sein; haben sie bis zum Abspann doch lange zu knabbern. Wer also genügend Erfahrung und Geduld mitbringt, entdeckt in Universe ein Universum voller grafisch hinreißend verpackter Gefahren!
Joystick (French) (Sep, 1994)
Si le graphisme d'Universe ne vous rebute pas, foncez, vous trouverez là un jeu d'aventure guère facile mais très drôle, avec de délicieux accents typiquement British.
Amiga Format (Sep, 1994)
Before I start telling you about this one, let me make a couple of things clear. First of all, I really love point and click adventures (even after all this time, I still think that Monkey Island 2 is the best Amiga game ever). Second, I always start out a game review thinking that everything has the potential to be good, with bad points dropping marks as we go on and good points recapturing lost percentages. Now with those two factors in mind I should like Universe - but I don’t.
Amiga Power (Sep, 1994)
At least there can be no Universe 2 [Infinity joke]. Listen to this. It is a game that goes out of its way to be friendly. Controls are kept to a minimum, so you can get on with solving the puzzles without grappling with ridiculously unlikely action combinations. It is very funny. It takes your side at every turn: it recognises external drives, is hard disk-installable and you cannot die in it. Technically, it is linear, but there is plenty of ‘give’ and you do not feel like you are being bustled around in a tour group. Sounds great, doesn’t it? And it is. It is The Secret Of Monkey Island. Universe, on the other hand, is completely terrible. But why is it completely terrible? Let us investigate with the aid of these helpful sub-headings. Exclusively inside. Etc.