DescriptionThe sequel to Kingdoms of England is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval England.
From the very beginning of the game you are placed in complex control of your kingdom. Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but also skillfully manage the infrastructure of your kingdom.
There are two game scenarios:
- Against up to six human opponents. The scenario is based upon each player's ability to build his Kingdom into a society, which must prosper to enable the player to create the wealth to expand the growth required to increase the size and strength of his army, which will enable him to strategically conquer his opponents territory in his quest to become King of England.
- Head-to-head against computer opponents. In this scenario the human player must gain the skills as outlined in scenario one, but he is pitched against Vikings War Lords (up to five) who play by different rules, their aim is to gain wealth by conquest with no thought of development. They act as barbarians. It is up to human players to use the more constructive approach to outwit the computer player.
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- "Brian Vodnik's Vikings" -- DOS In-game Title
Part of the Following Groups
There are no reviews for this game.
|Play Time||Sep, 1992||83 out of 100||83|
|Amiga Power||Aug, 1992||81 out of 100||81|
|Amiga Action||Aug, 1992||80 out of 100||80|
|Power Play||Oct, 1992||73 out of 100||73|
|Amiga Joker||May, 1992||71 out of 100||71|
|Amiga Computing||Oct, 1992||70 out of 100||70|
|ASM (Aktueller Software Markt)||Aug, 1992||8 out of 12||67|
|Joker Verlag präsentiert: Sonderheft||1993||64 out of 100||64|
|Computer Gaming World (CGW)||Sep, 1992||Unscored||Unscored|
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