missing cover art
DescriptionWhizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.
There are no Amiga user screenshots for this game.
There are 32 other screenshots from other versions of this game or official promotional screenshots.
There are no promo images for this game
- "アクピョン・ゲーム ウィズ" -- Japanese spelling
There are no reviews for this game.
|Amiga Games||Apr, 1995||79 out of 100||79|
|Play Time||Apr, 1995||78 out of 100||78|
|Amiga Joker||Mar, 1995||75 out of 100||75|
|Amiga Joker||Jul, 1995||73 out of 100||73|
There are currently no topics for this game.
Amiga versionAside from the standalone retail version, Whizz was also available as a part of the Amiga Magic bundle. However the latter version was easier and was made controllable via both the keyboard and the joystick.
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.