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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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ake three heroes, add several dwarves, one evil queen and a dash of epic quest and you have got a blockbusting D&D movie, not to mention a potential game licence.
I could tell you the whole story but I’d probably get done under some copyright law, so I will take the relevant stages.
Computer and Video Games (CVG)
The programmers have tried to recreate the key scenes from the film with little success. There is such a dependence on luck on every part of the game (even the swordfight!) that it just isn't enjoyable to play. The practise option seems like a good idea, but because all the mazes and spells don't change until you reset the whole game, you can find the routes through the dungeons and the ice caverns (after many fruitless and tedious attempts) and then romp through them in quest mode and make the whole thing seem pointless.
The Games Machine (UK)
The Amiga game is depressingly similar to the ST's. The loading time is no faster and, other than the clearer digitised pictures, graphics are equally poor, and the music is a grating single-channel tune.
As Willow, hero of the game and the movie, you've got to make it through several sections to rescue a baby from the powers of a wicked queen.