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80
CU Amiga
Once a lively, colourful place, Wizworld is now drab and grey and not very much fun really. The evil Zark and his nasty sprites are responsible for stealing all the colour and, computer game scenarios being computer game scenarios, it is up to you to put it all back.
Wizworld is split into eight levels stacked like a sandwich with Level One as the bottom slice of bread. Taking control of the Wiz in his Wizball you have to negotiate the landscape features, shooting aliens and collecting the pearls left behind. Each pearl collected advances the highlight through the icons at the top of the screen, and a quick wiggle on the joystick activates the feature. It is wise to collect the thrust and anti-grav first as they make the Wizball more controllable. The ball is initially tricky to control, requiring left and right hand spin to determine its direction of bounce.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.5 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.9 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.5 |
| Overall MobyScore (11 votes) |
3.8 |
User Reviews