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Wizkid: The Story of Wizball II (Amiga)

Wizkid: The Story of Wizball II Amiga Opening animation

MISSING COVER

83
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
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Description

The Wiz and his cat Nifta have successfully restored colors to the world. Both got married (though most probably not to each other) and begot children: the Wiz had a son, Wizkid, and Nifta had eight kittens. Their peaceful life ended when the evil mouse magician Zark kidnapped the Wiz, Nifta, and all the kittens, imprisoning them in different parts of the world. Wizkid must venture into unknown realms and rescue his father together with the feline family.

Wizkid: The Story of Wizball II is a sequel to Wizball. This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. The player has full control over Wizkid and his movements. He has to be moved around the screen, bashing into bricks (which come in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once the screen is cleared of all the enemies, coins are dropped, which must be picked up quickly before they disappear and the player proceeds to the next screen.

Killing multiple enemies with a single brick releases a bubble that will sometimes offer a nose (to juggle bricks) or teeth (letting Wizkid grab hold of bricks), but more often they turn into colored notes. These must be combined to form tunes, as patterned at the top of the screen. Once the player completes a tune, you are taken to a shop where you can buy items needed to progress to the next stage.

If Wizkid has bashed all the bricks on a screen, but failed to remove all the enemies, the player may be taken to a puzzle screen, where he must solve Crossword 2091 for bonus money. The player has a number of words to put on the screen, but they must all overlap each other and use each other's letters. Each move has a time limit. If the player fails to complete the puzzle he is taken back to the level.

When exiting a shop the player can choose either to exit as a head or a body, which is Wizkid with arms and legs. Assembles in this way, Wizkid is now limited by gravity and can jump around and use onscreen objects such as ringing bells or cranking wells. He may also come across interactive elements which he will need to use with items in his pockets. Most such levels require the player to solve inventory-based puzzles.

Screenshots

Wizkid: The Story of Wizball II Amiga Title screen
Wizkid: The Story of Wizball II Amiga Map screen
Wizkid: The Story of Wizball II Amiga Boot camp - the training level
Wizkid: The Story of Wizball II Amiga Ying Yang bricks

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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Le Geek Dec, 2003 5 out of 5 100
Svenska Hemdatornytt Nov 12, 1992 94 out of 100 94
Amiga Format Aug, 1992 93 out of 100 93
Amiga Action Aug, 1992 88 out of 100 88
Amiga Games Oct, 1992 82 out of 100 82
CU Amiga Jul, 1992 81 out of 100 81
Datormagazin Oct, 1992 79 out of 100 79
Power Play Jul, 1992 68 out of 100 68
Amiga Joker Oct, 1992 67 out of 100 67

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Trivia

Awards

  • ST Format
    • January 1993 (issue #42) - #5 in '50 finest Atari ST games of all time' list

Martin Smith (76) added Wizkid: The Story of Wizball II (Amiga) on Oct 29, 2003
Other platforms contributed by Martin Smith (76) and Macintrash (2507)