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Description

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).

Screenshots

Zool Amiga Music World - the keyboard. I tried to play a little silly melody, but Zool is fast and it's not so completely easy to land on the key you need...
Zool Amiga Music World - Looks like an ambush by walking drums (AGA version)
Zool Amiga Tool World - Watch out for falling axe and sharp objects
Zool Amiga Ending sequence, the more kitschy part.

Promo Images

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Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

So-so platformer with nothing to distinguish it from a thousand others. Gary Smith (65) 3 Stars3 Stars3 Stars3 Stars3 Stars
Perhaps the most over-hyped Amiga game ever; mediocre at best Martin Smith (62923) 2 Stars2 Stars2 Stars2 Stars2 Stars

Critic Reviews

Amiga Computing Nov, 1992 97 out of 100 97
Amiga Action Jul, 1992 96 out of 100 96
CU Amiga Aug, 1992 91 out of 100 91
Datormagazin Oct, 1992 90 out of 100 90
Amiga Games Oct, 1992 87 out of 100 87
The One Amiga Oct, 1992 87 out of 100 87
Amiga Format Jun, 1993 85 out of 100 85
Amiga Joker Oct, 1992 83 out of 100 83
Amiga Joker Jan, 1993 83 out of 100 83
Play Time Nov, 1992 71 out of 100 71

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Trivia

Advertising

Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...

Commodore 64 version

A C64 conversion was planned with Gremlin Graphics showing initial interest, but they decided against it as they were moving away from the C64 scene at that time.

Zool

On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.

Awards

  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Famine3h (298) added Zool (Amiga) on Oct 11, 2002
Other platforms contributed by Bock (157), Mike Chilton (12), Kabushi (162145), Martin Smith (62923), Игги Друге (45003), Oleg Roschin (174053), MAT (140134), *Katakis* (38192), quizzley7 (21159) and Rantanplan (1684)