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Zool 2 (Amiga)

81
MobyRank
100 point score based on reviews from various critics.
4.4
MobyScore
5 point score based on user ratings.
Written by  :  Martin Smith (63162)
Written on  :  Jun 12, 2004
Platform  :  Amiga
Rating  :  4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
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Summary

A big improvement on the original

The Good

There's a lot of variety in the graphics, with the levels retaining a sense of realism and steering clear of most of the clich├ęd level settings. Zool and Zooz move quickly and responsively, with the ability to scale walls being a big improvement, and the neat feature of the route through the levels slightly altering depending on your character selection.

The level design is good, with consistant logic, thoughtfully-placed baddies and bonuses, and not too many of those irritating sections of progressing vertically across small platforms, meaning that one slip sends you back a long way

The music is pleasant, but the sound effects are probably a better option.

The range of secret areas and rooms is massive, giving you real impetus to explore. The bonus Breakout game featuring the two-headed dog is a nice touch.

The Bad

The lack of support for 2-button controllers is one problem that should've been rectified, especially as the game was intended at taking on the consoles.

The target as to how much of the fruit you had to collect didn't seem to work well - it appeared to be percentage-based, but you actually reached the 99% point with loads left on the level.

The Bottom Line

An exciting arcade platform game, likely to take a while to complete, equally suited to young and old players, and less tainted by marketing and product placement than the original.