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SummaryPerhaps the most over-hyped Amiga game ever; mediocre at best
The GoodVisually things look reasonably good, and the game is fairly long, as well as featuring some surprising new ideas, although many are overused (such as the piano).
The BadThe level designs are extremely generic and repetitive, with a succession of clichéd settings and originality-free enemies. Control is sluggish and cumbersome, especially when attempts at scaling the walls. Zool himself just doesn't inspire any emotions, as he's a lifeless creature with none of the dynamism of Sonic, the individuality of Toejam & Earl, or the sheer cutesiness of Bubsy. The various tunes are all rather bland, and nowhere near what the Amiga was capable of. There was no support for multi-button joypads, which would've made the control much easier, especially for anyone familiar with console titles.