Description
Zork: The Great Underground Empire is a classic text adventure game. You begin as an "adventurer" standing near a white house in a nice forest, but soon you set foot in the Great Underground Empire, where most of the game takes place. Your quest is to collect the Nineteen Treasures of Zork.
As in every text adventure, Zork does not use graphics. It communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and he can check what items he's carrying with the "inventory" command (or just "i").
Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" (although the proper term for such by die-hard fans is
Interactive Fiction) and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the 80's.
Alternate Titles
- "Zork I: The Great Underground Empire" -- Re-release title
- "Zork I" -- Renamed title (after second and third Zork games were released)
- "Zork" -- Personal Software published name
Part of the Following Groups
User Reviews
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Trivia
"Hello, Sailor!"
This well-recognized Infocom phrase got its start here. Type it in, and you'll get the response "Nothing happens here."
Type it in almost any room in any Infocom game, and you'll get the same response. This may be one of the oldest Infocom red herrings around.