Bounder (Amstrad PCW)

missing cover art
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In Bounder, the player controls a tennis ball that constantly bounces on the screen.

The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game.

The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.


There are no Amstrad PCW screenshots for this game.

There are 21 other screenshots on file for other versions of this game.

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The C16 version was only released in Compilations.


  • Commodore Format
    • January 1991 (Issue 4) – Listed in the 'A to Z of Classic Games' article (Great)

Rola (7631) added Bounder (Amstrad PCW) on Mar 08, 2014
Other platforms contributed by Martin Smith (63028) and koffiepad (9989)