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Inside an Ace Mk2 Interceptor tank, you have been assigned a hazardous 16-stage mission. You must travel to the overrun planet of Sentinel 4, and destroy the weapons caches the rebels have build up. They can't be blasted when you are right next to them, ensuring that a degree of planning and strategy is required.

Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot each of the weapons crates, before going through the newly-opened exit. Guard droids must be avoided, but shooting them can leave them inactive for a short period of time, and they can now be shot or hit to push them in that direction, which can be used strategically to make more paths available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded by a seeking enemy droid, which continually follows you.


Anarchy ZX Spectrum Level 6
Anarchy ZX Spectrum Level 5
Anarchy Amstrad CPC As the game progresses the levels become more challenging
Anarchy Amstrad CPC The yellow blocks are solid

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Critic Reviews

ACE (Advanced Computer Entertainment) Commodore 64 Nov, 1987 815 out of 1000 82
ACE (Advanced Computer Entertainment) Amstrad CPC Oct, 1988 795 out of 1000 80
ACE (Advanced Computer Entertainment) ZX Spectrum Oct, 1988 795 out of 1000 80
ACE (Advanced Computer Entertainment) Commodore 64 Oct, 1988 795 out of 1000 80
Commodore User Commodore 64 Oct, 1987 8 out of 10 80
Computer and Video Games (CVG) Commodore 64 Nov, 1987 7 out of 10 70
ASM (Aktueller Software Markt) Amstrad CPC Feb, 1988 7.6 out of 12 63
Tilt Commodore 64 Feb, 1988 12 out of 20 60


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  • ACE
    • October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)

Contributed to by Martin Smith (66799)